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Goblin Head Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 4.070 | 4.070 |
Engagement | #18 | 4.163 | 4.163 |
Creative use of art assets | #34 | 4.047 | 4.047 |
Overall polish | #42 | 4.000 | 4.000 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
really clever, love the puzzle style, really polished, it would be nice another indicator to hit power, sometimes I see a position but the ammount of power is really different than before.
Great game!
Thanks for checking it out! Power indicator and/or nerfing the swing controls has been the most prominent feedback, so I'll definitely look into it if I decide on a post-jam update!
Well done! Fun through to the end, did it in 69 strokes
Glad you had fun!
One of the most original ideas i saw in a game jam.
Thanks!
That was great, I killed 113 goblins! Though, some levels were a lot harder than others. I liked that each weapon was quite destinct in their use cases, but some half transparent image of the previous swing would be very useful.
Thanks for trying it out! Will look into it if I make a post-jam update!
Well polished and nice to play, this game is really well made!
Cheers!
one of the few games i actually finished till the end :) The setup was so funny i love it. Thank you for the submission.
Glad you had fun!
Really fun, very polished. I was doing really well until the last hole put me 35 over par. Love that you put two game modes in as well, and love the goblins piling up at the end. Maybe the curve on the power could be a little more forgiving, it's quite a fine line between way under and way over
Thanks for playing! The swing-power has been the most commented feedback so I'll definitely adjust it in some way if I decide to make a post-jam update.
was engaged and had fun playing, made it to the end (although I completely filled the pool with heads in the last hole lol).
Very creative use of assets.
Very polished overall appearance, but the power level was hard to measure sometimes, a millimeter made a huge difference.
Glad you had fun! Filling the pool with heads is a viable tactic (maybe not if you're trying to break par though) :P. The swing-power has been the most commented feedback so I'll definitely adjust it in some way if I decide to make a post-jam update.
Really fun, very polished. I was doing really well until the last hole put me 35 over par. Love that you put two game modes in as well, and love the goblins piling up at the end. Maybe the curve on the power could be a little more forgiving, it's quite a fine line between way under and way over
Thanks for playing and for the feedback! The power-curve and its difficulty has been the most commented feedback, so I'll definitely adjust it if I decide to make a post-jam update. Still want it to be hard though:)
This is a really solid, excellently polished little game. Think the way level design makes "club" choice obvious is great, and even though I played so poorly I ended up 50 over par, I had a great time doing it.
Happy that you enjoyed it!