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Octowizard!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #494 | 2.510 | 3.000 |
Overall | #621 | 2.032 | 2.429 |
Engagement | #633 | 1.912 | 2.286 |
Overall polish | #645 | 1.673 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The octopus wizard is very cute. It was distracting that the same help messages kept appearing over and over.
Yeah, that was my fault for not disabling them. I was planning on doing that but forgot about it until afterwards,
Really cute main character. Fun game!
For feedback, it seemed like the attacks were based on if the enemies rammed into you. Maybe that was intentional, but if an enemy hit me, if I just let it stay on top of me, it would never do damage again if that makes sense. I would consider handling the attack different (such as a function call when the enemy is in range). Or if you want to do it on first collision, maybe have the enemy destroyed as well when it collides into you? I'm not sure just at the moment it felt slightly awkward. Overall though, good job!
That is exactly how the attacks were based and I get your point. The knight was supposed to re-attack but the collisions got messed up. For the fire dudes, they probably should have just died once they hit, that would have made way more sense.
Octo wizard is incredibly cute. There really needs to be more player feedback, often things were happening that I didn't fully understand. Also I think projectiles should be faster than running speed to make shooting feel better to use. With some small changes I think this would be a really really enjoyable game. Keep up the good work!
I love the idea of an octopus wizard!
Would be nice if it was a bit more forgiving in terms of difficulty, and maybe some animation to let you know an enemy was about to attack
It's super hard! :D But I like the idea and the spell especially. That looks super cool. The font is very hard to read and doesn't really fit.
Maybe change the colour of the interactable objects a bit, it took me way longer than I'd like to admit to figure out what to click xD