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MAZEing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #140 | 3.612 | 3.612 |
Overall polish | #234 | 3.209 | 3.209 |
Overall | #263 | 3.169 | 3.169 |
Creative use of art assets | #439 | 2.687 | 2.687 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This one surprised me! The main mechanic of pushing the maze itself around like a Rubik’s cube was really fun and original, and it felt super good to do too. I’d love to see a bigger puzzle game with something like this.
Thank you very much, I am glad you liked it :-)
Very cool concept. I really liked the shift animation.
Thank you very much :-)
Great! I remember playing the labyrinth board game as a kid. Not much to add.
Maybe it got a little too simple when enemies were static. Maybe if you have an enemy that can move around tiles, or two player mode.
Some enemies that patrol, or ghosts that can walk through walls, or bats that fly and aren't affected by the tiles movement.
Thanks you for playing and you suggestions :-)
Woah, really great concept! I'd like to see this expanded on. Great job!
Thank you very much :-)
Super clever concept, was pleasantly surprised the first time the entire board smoothly shifted in response to my move. Lots of fun planning moves in advance.
Thank you very much :-D
Lovely concept! It reminds me of the boardgame Labyrinth (https://boardgamegeek.com/boardgame/1219/labyrinth)
My first run I had it pretty easy. No encounters with any scorpions and could just win easily. So I was thinking about commenting about that.
But then my second run I trapped myself in a corner with a scorpion lurking around the corner - no way out. So I smiled.
And my third run I was swapping tiles like a mad man ... until a tile from the other side moved above me, with a scorpion that instantly killed me. With even a bigger smile as a result.
So very well made, love the game. Could use some more variation, maybe add some tutorial levels where you explain the pushing mechanic and then the enemy movement etc.
But overall great work!
Thank you! The boardgame is indeed what inspired me to make the level move like that :-)
This game concept is great, I would love to combine it with some liquid cellular automata spreading around the maze. Also adding a stand in some rooms who are the only ones you can move to add a bit of restriction to the challenge.
Is it okay to recreate and modify this concept in one of my games ?
Those are great suggestions.
I would be very interested to see your spin on the mechanic. I can send you the level generation/movement code (in Godot Script) if you want to have a look at it. Just let me know!
I should be able to recreate it without copying your code but thank you very much ! I'll send you anything I do with this idea. I saw a rubiks cube yesterday and thought about your concept again. What is you don't move the line by one room but like a rubiks cube, 3 rooms "turns" at the same time. It's pretty much the same thing but as a cube. I don't know if I should make it in 3D either because you wouldn't be able to see on the side of the cube. Too be honnest, it's a weird idea but maybe ... (Inside a cube might work)
Well it took time, since my first prototype was just too similar, but I ended up using the shifting cell idea in my last game after all! It is very different but the idea came from you, so thank you
Cool mechanic, I enjoyed playing a few rounds. Like others said it would benefit from handcrafted levels to really test your brain. But you kept it nice and simple and polished it up and it paid off. Nice work!
Thanks alot!
This was a really cool mechanic to play! Like others have said, it's got immediate replay value from the random generation. And, its randomness doesn't create "unsolvable" scenarios like other random generation might. The puzzles were not too easy, but they weren't so frustrating that they were boring.
I have a few suggestions for additions, if you are interested!
- The scorpions are pretty forgiving (they only move a single space), so you could add different enemy types with different motion! You could also color the enemies differently to stand out from the walls.
- Another way I thought you could add definition to the level was outlining the wall blocks. It would make them stand out against the floor that is the same color.
Thank you very much! Those are really good suggestions!
Wow that was aMAZEing, very fun to play and a really nice puzzle mechanic, the randomised board made it interesting to replay. definitely one of the most unique games in the jam so really good job on that and it was fun to play, nicely done.
Thank you very much :-D
Ohhh this is so cool. This reminded me of a board game I used to play 20 years ago. It seems very simple but random mazes is just fantastic to have in a jam game. Very fun!
Thank you very much. I was inspired by a board game, I am glad it is noticable :-D
Love the mazes being randomly generated. The first level I played was easy while the second level was much more challenging. I would love to see more levels being added but over all a very simple and fun game.
Thank you! :-)