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A jam submission

An Alien's ChallengeView game page

Submitted by BlueDingo — 7 hours, 44 minutes before the deadline
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An Alien's Challenge's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#43.4443.444
Fun/Design#73.1113.111
Theme/Limitation#142.4442.444
Overall#152.6002.600
Graphics/Animation#192.2222.222
Music/Sound#201.7781.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
This game only has mouse controls and the player is given a gun and the main area by an other worldly portal.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

Which diversifiers did you use, if any?
None

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Comments

Submitted

the gun could've done with some knockback animation, as well as some better sounds, but aside from that it was fun

Submitted

400/400 on my first try. I was really expecting the difficulty to ramp up. I would suggest adding a reloading mechanic and maybe some moving targets to add a bit more of a challenge. Quick but fun. 

Submitted

Well implemented rail shooter. Maybe add some music and coherent assets / materials to improve the overall look, but the gameplay is solid. Nice that you also have to look in all directions to get all the coins.

Submitted

Pretty cool game. It would be a lot better if there was some music playing or even if you had to shoot to the rhythm of the music. Like in beat saber

Submitted

The core gameplay is solid. This visual sameness and lack of a background track is where it fell short for me 

Submitted(+1)

Nice implementation of a rail shoter.

Next time i hightly recommand you to gather some visual reference to define a style. I think it could help you if you get something more themed on the backgroud.

By the way well done it's a complet game submited on time well done.

Submitted(+1)

A rock solid on-rails shooter!

I liked that you have to check the back sides of the obstacles for coins as well, adds some situational awareness to an otherwise reaction based genre.

I do wish there was more variation to the environments, as it is easy to get disoriented when turning quickly.