Play Minigame
Crumbling Economy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #21 | 3.000 | 3.000 |
Theme/Limitation | #27 | 3.364 | 3.364 |
Fun/Design | #29 | 2.727 | 2.727 |
Music/Sound | #29 | 2.909 | 2.909 |
Overall | #29 | 2.927 | 2.927 |
Graphics/Animation | #38 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
It's about a secretary and a treasurer trying to make do with their decaying company
Team Size
Solo (1)
Which diversifiers did you use, if any?
three: Infinity, Theme Party and Hidden Secrets
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Comments
I see that you took my feedback from pre-release into account, I definitely think the game plays a lot better with 1 layer of floor. I enjoy the concept, and the way the building works is fun and intuitive. I think the difficulty could ramp a bit more, and adding some kind of progression would be neat, but it's a solid foundation
I am actually considering of adding a campaign mode for those who like to see a story progress
This was cool, good job! (๑≧▽≦)
Thanks!
Good job on the natural ramping difficulty when you start getting closer to the top.
Actually, It’s increasing depending on how much cash you have
Well that's really subtle. I never noticed any ramp up in the basic difficulty (max I had saved was about... 1.5k or so).
But it also gets harder because the distance for the pieces to hit the ground gets smaller the better you do.
Pretty fun with the placeable and breakable blocks. At first I thought I had to get someone past the line, then I thought I had to get both above it. Since there is no real reason to build/repair you don't really need to use the second character and there isn't a big point of him having a higher jump. I think and objective or highscore could improve it. Cool game overall.
It’ll all make sense if you follow the game in the future
The controls don't work well on my Mac, since I don't have a right mouse button :) Otherwise I like the idea of cooperation, which could be explored further. Maybe a 2 player game?
Oh! i’m sorry… But a multiplayer is soon coming! It’s a local multiplayer where you use the same keyboard and add two more little people!
Sounds great! The more the merrier.
Would benefit a lot by having the controls shown somewhere either in the game or the page. It took me a while to understand how to switch character. It has a pacing problem imo, doesnt seem like there's a difficulty ramp up, so I could catch the item forever without needing to build any blocks.
actually, there’s a small difficulty difference. Notice the rate of item per second
Nice game, the music is good, it's a shame it cuts out after a while tho
the concept is nice but it feels strange that you can't collect items with an idle player
So that you are not off and using the same player all the time