'Ello fam! Dreammelter here. Are preparations going well?
As I'm writing this, there are about 6-7 hours till the event begins... I've been getting ready for the past two days. I was gonna start this log off as "Day 3" or "D-1," but it'd be better to just consider this post an introduction... The real Day 1 is tomorrow, after all.
Tomorrow. I feel like screaming -- my brain can't seem to comprehend what's happening is a reality.
Anyways, the general format of this Dev Log will be: Daily Recap, Task List, and Brain Dump.
- Daily Recaps will recount whatever happened during the day, relative to the development progress of the game. This section will also include notes on what I am/am not proud of and any playable prototypes, if I have 'em.
- The Task List will just be a simple log of info: what's done, what's been dropped/revised, what's next, then any ideas I need to research or consider. I'm thinking of making a Change Log somewhere... otherwise, I'm keeping it in my notebook... If anyone gets curious about it and would rather see a single compilation of the completed tasks and game updates, I'll append it to this post.
- The Brain Dump section is actually here to help clear my mind of related, but not exactly necessary info. Things like additional screenshots and art or (sorta random) thoughts and comments. It's a misc dump, sure, but you know how the saying goes about one man's trash...
I feel like making a separate post for this next bit, but meh -- What is "Moment Monuments?"
Or 'Monumental Moments' or whatever. This 'Fountain of Dreams' thing that I don't really have a name for.
Long story short, I, at first, wanted to build this cool little 3D point-and-click 'open world' game with an abstract narrative. Something along the lines of what some would call a Walking Sim, nowadays... (or like another failed project of mine, now that I think about it.) When I tried to put it on paper, it wasn't easy to understand exactly where the game was headed. Ideas seem small in your mind, but once they get room, they like to stretch out, y'see. I don't think I want to worry about uncovering what it won't reveal to me during development. Therefore, I've been (mentally) looking at ways to make it a much smaller task that features the same elements... but compressed, if not fewer.
And honestly, I still don't know exactly what it is right now - there's only this image that vaguely looks like that Super Smash Bros "Fountain of Dreams" stage with little glowing sprites playing around it. Moment Monuments (MM) is probably gonna be some toy-like experience where u can collect little glowing, talking sprites and throw them in the fountain. Or the fire. Or whatever I decide to make part of a "Monument." I'm currently leaning towards a side-scrolling format, but we'll see how that fares during prototyping.
"So What's the Plan?"
The main objective for me in this Jam and for this project is to build a complete experience -- good or bad. (Though I hope it's at least decent.)
I'll be using Unreal Engine 4 to build the game and my notebooks (OneNote♥ and a sketchbook) for everything like brainstorming and task management. The first week of this Jam will be dedicated to learning UE4 and prototyping the game, while the second will be for fleshing it out... though something tells me I might be using a few days in that week to actually work on the prototype. We'll see.
Well, that's it for today.
Let's have fun tomorrow!!