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Terry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.368 | 4.368 |
Overall | #2 | 4.195 | 4.195 |
Aesthetic | #3 | 4.500 | 4.500 |
Innovation/Design | #6 | 4.053 | 4.053 |
Theme/Lore Reference | #7 | 4.079 | 4.079 |
Fun | #9 | 3.974 | 3.974 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
The theme is breaking a simulation to escape an endless loop. The lore is the description of the artifact in the center of the game story.
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Comments
Man what a game! The asthetic and atmosphere is just insanely well done. I was at the edge of my seat while playing this, and also i don't know how you did it, but i had a very unsetteling feeling most of the time (in a good way). Well done!
Wow - Thanks a lot! :D <3 That feeling was our main focus to try to achieve. We're happy you felt it, but hope you feel better now, of course. ;D Thanks for playing. :)
Totally loved the game, but i could not figure out how to survive.
Hey! :D Thank you very much for playing. <3 How far did you get? I could give you a hint. ;)
I finally figured out. It was nice game !!! my soul is finally free <3.
Graaaaaaatz! Now fly, fly! To the moon!
Great game. I loved the atmosphere. There were certain objects in the environment I had hoped would play a role in the story. It took me forever to find the clues but it was satisfying when I figured it out. I liked the twist.
Great to hear there was that sense of satisfaction upon realizing the solution! ^^
Man I could not figure out what to do to save my life. Kept dying over and over. Very well made though, can't fault anyone but myself. Great game!
Thanks for your kind words! It surely is hard-mode to try and figure it all out while being chased around, difficult to think clearly. Observing the environment without the fear of death looming over you is recommended. ^^
Love the aesthetic and how narrative this game is! Sadly I could only play in a browser (I use Linux) and it was a bit choppy, but definitely has soul to it.
Ah, I see. I should put up a build for Linux also! :) Thanks for your kind words!
Hello! I've uploaded a linux build - if you have the time and motivation, I hope you'll give it a shot. :D
The game is beautiful and it is pretty well optimized (it was my first 3D game for this jam so mine is a bit laggy on the web).
Sadly I couldn’t end it. Didn’t find a way to light the fireplace, and I think that’s what you need to do? Not sure.
If you give me a hint I’ll try again :)
Thank you for playing and for your nice comment! <3 I wish I could take credit for the optimization thing, but I think we were mostly just lucky and unity just kind. We actually believed we wouldn't be able to have it on web but was happily surprised!
Hint for you: look carefully around the shards from the broken bottle. :) Hopefully that helps a bit. ^^
Nice… Now my soul is free! haha..
Good game!
Awesome! :D
Absolutely loved the presentation! Great art style and feeling. Love what you did here. I had to stop playing unfortunately because when I picked up the journal I couldn't exit it.
Upon play-testing the game for the first time, while we were making it, i got stuck there too! We might be soul-mates. ;)
Press either Esc-key, or J-key (J for Journal).
I take all the blame for this. I promised I would insert an explanation, but I sadly forgot it. :< But Esc/J is the keybind to toggle the journal! Hope you'll give it another go, there's a lot of goodies you'll miss. :D
Thanks for making this game, it was very immersive in my gameplay experience. The art and audio really sold me in with how cozy it looks. The story was also very nice as it was a mystery of a passing and solving the mystery was satisfying. I will say that the look sensitivity was very annoying to work with, as in my first playthrough I had to restart due to the sensitivity not changing from high and my controls being inverted somehow. With the sensitivity in mind, the repetition on looking around had me lose a bit of engagement towards the story. However, I finished it and I liked the concept of the game a lot, awesome work!
Thank you so much for your comment! :D And we're very happy you both enjoyed and managed to solve it. It gives the hours, and the tears associated with developing this worth it. <3 And ah yes, the mouse sensitivity issue. We learned the hard way in our last jam that the sensitivity in unity web-build is, for some weird reason, like x4 the sensitivity in standalone. So this time I implemented some sort of way to adjust it, only to realise I forgot to give it a minimum, so you're able to decrease the sensitivity to a minus-value. It's always something, haha!
It was cool but I couldn't figure out what I assume was the last part. Just kept getting knocked out and restarting...
Hi, Stephen! Thank you so much for playing! Sorry you couldn't figure it out. :( The trick is to figure out what you can do before the end of part 1 and what you need to do after. :)
I forgot to mention I loved the sound. As you get closer to the windows and the storm picks up more.
This was a really good game. It's a shame I got stuck though.
Thank you very much! :D The storm was actually falling when we where planning the game, and I placed a microphone on the balcony. I also live beside a very busy road so I got to spend ages cutting away cars while crying. So I'm very glad you found a golden nugget in it! :D <3