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Tunta

70
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2
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1
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A member registered Aug 03, 2021 · View creator page →

Creator of

Recent community posts

Man, what a game you have created! The pixel art looks very good, the levels are balanced, the concept is great, and the music is a bop! The only nitpick I have is that when not in range, the cursor dissapears completly. Thats a good indication on paper, but it can be very confusing. Maybe try and change the cursors color? Again it didn't bother me too much, just saying. Overall a very fun game wich you could build uppon and maybe even full release it!

Thank you :)

Thank you for your comment and feedback! I appreciate it :)

The game seems a little bit difficult, but man it sure is very satisfying and juicy to repair a server!

Thanks!

It was a really good little game! Probably the best incorporation of the limitation :) I might be stupid, but does the game drop inputs sometimes? Again, maybe im just bad. But overall I had a fun time playing this!

Thank you for your comment :)

Might be my favorite so far! But man I dont know if it's just me, but the movement feels sooooo sloppy. If it would be more "stable" I guess, it would be al least 10x more enjoyable :)

I like the minimalistic artstyle, it suits the game suprisingly well. I also like how you introduced more enemies troughout the levels. Overall a very nice game!

Thanks :)

The pixel art along with the colors just look so good together and the gamplay is very satisfying! It's a short but fun experience. With a little bit more depth (someone mentioned something like a bomb) to the gameplay to make it a bit more interesting you could easelly turn this into a good arcade like mobile game :)

Thank you for your comment :) I definitely agree with you. I feel like I should've planned out the core gameplay a little bit more because like you said, the clicking is a bit redundant indeed.

https://itch.io/jam/n8jam/rate/1158218

I like the atmosphere you managed to achieve with the voice acting and scene transition. The turn based combat was also a very fitting idea, its just a bit slow i'd say. But from what i've seen 2 hours for the whole combat system is pretty impressive. Well done!

Man, the feeling of destroying a ship is just something else, the explosion effect and sound is just so satisfying. Well done! And the upgrade system is great too, especially because you can visually see the bullets changing the more you upgrade them! The dialog was a bit hard to read because you had to focus on not getting hit, but thats just a little nitpick. Good job!

Thanks!

Thank you very much for playing!  Yeah I tried to fix the double jump last minute but that appearantly does'nt work in the web build. Oh and since you asked I made all the assets myself with libresprite and the sounds with chiptone. Great voice acting btw :D

Thank you :)

Thanks!

Oh I didn't know that existed! I saw your clip in discord after I finished my dialog... lets just say regretted my approach at that moment. Also you don't have to share,  i'll find some tutorials. Thanks again for letting me know!

Thanks for playing and thanks for the feedback! I dont know how I forgot to make the bullets dissapear when hitting the boss. And yeah I agree, I should've made it a bit more clearer what the stomp actually does. 

The dialog system isn't really a dialog system, just an animation and oh man was it frustrating. It took most of my time so I figured I should just leave it as it is and not add more, I would have probably broken my system if I did. Next time I'll try to make a working and functional dialog :)

It was satysfying seeing that number go up so fast, very addictive! I returned to monke, wich ended my run, I see this as a win.

Thanks!

I really like the atmosphere you managed to achieve, it was very spooky! Well done! I think you should be able to aim where you shoot, but then again it made the enemies 100 x more scary because you could only run away from them. The game was also very hard, I only managed to get to level 2. But all in all it's a fun game!

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 It was a bit hard but after a while i got the hang of it. The dash was a bit weird because sometimes you would fly very far and sometimes not.  Also I don't think there is a way to go to the main menu besides quitting the game, but I might be wrong.

It was fun playing trough your game, it had good looking, clean and simple graphics and you even had a bossfight at the end! Well Done!

That was a very clean and polished game, you balanced the stages really well and you even had time for a boss fight. And the UI looks especially great, it fits very well with the office theme :D ! 

I think you should've made it a bit clearer that those papers (or work) actually damage you because I thought for a fair amount of time that they were only particles, but that might also just be me so don't worry. 

Also I like how the co-workers smile the entire time, I mean its pretty normal: just a guy throwing pencils at them lol. You managed to put an amazing game together. Good job (pun intended)!

The fact that the box could ignore collisions made it a bit easy if you played it that way. But the game looks and feels very good and also the timer really adds a lot of stress (in a good way)!  Well done!

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Definitely one of my favourite entries! You really nailed the feeling of progression and the difficulty curve was also well done, the only thing that made it a bit easy was that you can just camp on top of the raised ground and pretty much chill the entire time because the enemies struggle to get ontop of them.  Also the enemy healthbars were more or less inside off them, so you couldn't really see them, but thats just a little nitpick. Great Game!

The visuals in pair with the humour is great! Well done!

Fun game! I like that you dont just have to press E to destroy the computers, rather have little tasks to break them! A little bit short though.

The simple graphics look very good and I also like the wall running idea! But I think the spike hitboxes are a bit unforgivin and sometimes you just suddenly stop while moving.  All in all, I like it!

I dont know where exactly, but when you walked over a button, the dialog would trigger multiple times. Thats probably why the number keeps going up but I might be wrong.

Thanks for the feedback!

Thanks!

Great Game! I managed to get all 3 endings :) Also, I don't think this is intended right? (11/8 saved)


I agree!

Thank you!

You nailed the spooky nightmare-ish atmosphere and im glad you didn't make the flashlight rotate towards the cursor because the way you did it gave me a feeling of slowly backing off and hoping that the enemies dont hurt me! A short and well done game!