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A jam submission

Time Loop: Vedal & Neuro’s ParadoxView game page

Time travel with Neuro and Vedal!
Submitted by Emeteil, UdZiRoN — 1 hour, 5 minutes before the deadline
Rated by 14 people so far
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Time Loop: Vedal & Neuro’s Paradox's itch.io page

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Does your game contain AI-generated content?
Just the dialog voiceovers and the game cover.

How does your game fit/incorporate the theme of the game jam?
Time traveling and fixing the past!

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Comments

Submitted

The puzzles with the time travel were a lot of fun. The humor of the dialogue and the choice of portraits was the highlight of the game, I laughed a lot. The way the start screen transitions into the intro sequence was really well made and looked very good. Great game, well done!

Submitted(+1)

Hilarious dialogue. Love the time travel mechanic!

Submitted (1 edit) (+1)

Pretty fun little puzzle game, reminiscent of that portal 2 mod with the time travel portals. Fun idea!

Submitted(+1)

Played this! Its an interesting puzzle game and the dialogue is pretty funny haha, sometimes Neuro sounds like "The Button" from that one youtube show haha. creative game! good job!

Submitted(+1)

Cool start, nice portal vibes, fun and intresting gameplay :), very nice submission.

Submitted (1 edit) (+1)

There’s even character voice acting! The dialogues are full of humor and so much fun—I absolutely love it! It’s just that when switching between the past and present, the item positions sometimes feel a bit off.

edit: I read your explanation, and I think I get it now.

Submitted (1 edit) (+1)

time traveling really fit the theme!

the audio is way too funny.

and you could make a steam achievement for this XD

Developer

Oops, I assumed something like that might have happened, so I added a restart button to the menu XD

Developer

Guide to Time Travel Mechanics

In the present, you can move any objects, and their position will remain unchanged unless you alter their position in the past. If you change an object's position in the past, upon returning to the present, its position will match where you left it in the past. Conversely, if you move an object in the present to a desired location, then travel to the past and leave that object untouched, it will remain where you placed it in the present.

When you teleport to the past, you travel back by N units of time. Upon returning to the present, you move forward by the same N units of time (I’ll attach a diagram to illustrate this). For example, if an object in the past is in motion (e.g., you toss it into the air) just before you teleport back to the present, it will approximately be where it should land as if you hadn’t teleported at all. Similarly, if you teleport to the past, the object will end up in the position it would naturally reach after the same duration that you spent in the past.

In essence, this functions similarly to the mechanics in Portal Reloaded.

Developer

Diagram: 

Submitted(+1)

very cool time travelling mechanic! it's pretty fun to play. good job!

(+1)

Pretty funny, though I can't figure out how to get to the other side of the wall in the factory. 7/10

Submitted(+1)

The character icons during dialog were funny. Also, how do you get the cube to the button in the warehouse?

Developer (1 edit)

there is a sign on the wall that says you need to throw it over the wall