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Lost memoirs office's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #50 | 3.265 | 3.650 |
Visuals | #69 | 3.086 | 3.450 |
Audio | #72 | 2.594 | 2.900 |
Overall | #80 | 2.692 | 3.010 |
Innovation | #90 | 2.504 | 2.800 |
Fun | #112 | 2.012 | 2.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
A kitty poster taht says "hang in there"
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Comments
Very neat aesthetic, but it was unfortunately very buggy. I think I softlocked myself after the guy turned in a yellow book, since the next person showed up then left without saying anything, and nobody else showed up afterwards. It was probably some button I pressed that sent them away, but I can't remember which; the controls were pretty confusing so I tended to just press everything and hoped it did the job
This game has nice visuals and fits theme although controls are a little bit off. Good work.
Not sure if intentional, but the rendering had kind of a psychedelic effect to it, game was a vibe.
Its a cool game. Simble, but has a charm. After the music changed, I wasnt able to progress, no more people came to talk to me, so I think thats the end? But cool nonetheless.
I with there was a setting to change the sensitivity, its too fast.
I really like this entry, it gives me a mix feel between papers please and somehow the stanley parable. The art style fits really well and the game is cool overall. A bit confussing with the controls tho.
PS: I think I might have broken something:
yeah, we found this bug quite late into the jam, with literally 8 mins before it closed and we couldn’t fix it in time :’<
I mean, Im not gonna complain, its the kind of bug I like
Sadly i wasn't able to finish the game since sometimes it would bug and i couldn't talk to people, the only way then was to skip their dialogue and a "AAAA" speech them would come out and then they drop the object, but sometimes people wouldn't come anymore.

The game has a nice ps1 aesthetic that i really like and the sound ambience is pretty good, i think the background noises are from Argentina.
Issues:
The dialogue bubbles explaining how to play at the start disappear too fast, maybe give the player a way to make them dissappear.
Leaving the chair drops you in front of it making you clip through the table for a second.
While sitting, you can press e to the chair again and it will make you move to the seat again.