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Lost memours office's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #50 | 3.265 | 3.650 |
Visuals | #69 | 3.086 | 3.450 |
Audio | #72 | 2.594 | 2.900 |
Overall | #80 | 2.692 | 3.010 |
Innovation | #90 | 2.504 | 2.800 |
Fun | #112 | 2.012 | 2.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
A kitty poster taht says "hang in there"
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Comments
Very neat aesthetic, but it was unfortunately very buggy. I think I softlocked myself after the guy turned in a yellow book, since the next person showed up then left without saying anything, and nobody else showed up afterwards. It was probably some button I pressed that sent them away, but I can't remember which; the controls were pretty confusing so I tended to just press everything and hoped it did the job
This game has nice visuals and fits theme although controls are a little bit off. Good work.
Not sure if intentional, but the rendering had kind of a psychedelic effect to it, game was a vibe.
Its a cool game. Simble, but has a charm. After the music changed, I wasnt able to progress, no more people came to talk to me, so I think thats the end? But cool nonetheless.
I with there was a setting to change the sensitivity, its too fast.
I really like this entry, it gives me a mix feel between papers please and somehow the stanley parable. The art style fits really well and the game is cool overall. A bit confussing with the controls tho.
PS: I think I might have broken something:
yeah, we found this bug quite late into the jam, with literally 8 mins before it closed and we couldn’t fix it in time :’<
I mean, Im not gonna complain, its the kind of bug I like
In this game your job is to receive lost objects and then retrieve them, there isn't any challenge since you don't really need to remember what you inspect, or to move objects away from the table since the next guy after the one who drops you somethings is coincidentally the one who lost said object.
Sadly i wasn't able to finish the game since sometimes it would bug and i couldn't talk to people, the only way then was to skip their dialogue and a "AAAA" speech them would come out and then they drop the object, but sometimes people wouldn't come anymore.
The game has a nice ps1 aesthetic that i really like and the sound ambience is pretty good, i think the background noises are from Argentina.
Issues:
The dialogue bubbles explaining how to play at the start disappear too fast, maybe give the player a way to make them dissappear.
Leaving the chair drops you in front of it making you clip through the table for a second.
While sitting, you can press e to the chair again and it will make you move to the seat again.