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Nost and Vound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #59 | 3.212 | 3.684 |
Innovation | #61 | 2.982 | 3.421 |
Theme | #95 | 2.386 | 2.737 |
Overall | #100 | 2.395 | 2.747 |
Fun | #101 | 2.432 | 2.789 |
Audio | #118 | 0.964 | 1.105 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
no
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Comments
I liked the sprites and animations for Vedal and Evil - that being said, I disliked the hacking mechanic! It's frustrating when you're finally making a successful jump and then your inputs get hi-jacked, and makes an already tough platformer even tougher.
Speaking of which, it feels like I can only jump on Neuro's head when she's jumping - so waiting for her to jump once she's in your position was a struggle. I did like how forgiving the time-slow bar was! made life a tiny bit easier for me since I suck at platformers.
This is a cute game and a cool idea, its hard tho.
I'd love to know how the "mimic inputs" mechanic was implemented
Cute looking game, but interacting with neuro was hard. Good work.
Nice idea and cute sprites, but sadly the Neuro-jump was a bit hard to use.
The idea is cool, the platforming doesn't feel super great at moments when you're trying to spring and jump at the same time. Hacking is kind of random and would have liked more of a visual indication, trying to use neuro to jump on to progress is cool but it is a bit finicky to control in my opinion.
I like the theme flip and the visuals are great
Jumping on neuro to double jump is a neat idea, but way too difficult, especially when you are randomly hacked
Cute sprites.
The time bar blocks the view for the spikes.
Getting hack is too random and there isn't any warning for it, couldn't it be something like neuro throwing you something and then you get hacked if you don't evade?
Jumping on top of neuro is already hard anyway, maybe make it easier.
It is a good attempt, good luck in you game dev journey.
I loved the concept, forcing you to interact with the enemy to progress