I almost can't believe this was the team's first game jam. Overall, I felt it was super well-polished, the gameplay was simple but clean, the world building was intriguing, the take on the theme felt very fresh, and I was easily invested into the characters.
The gameplay is overall smooth, the only nitpicks I have are that you have to pick from dialogue options with the arrow keys instead of WASD, and because the areas within a map tend to be similar, it can be easy for the directionally challenged (me) to get lost, especially since some of the areas are a little too long and empty.
The UI itself is intuitive, nice to look at, and easy to understand. My only nitpick here is that font can be slightly hard to read at times, and I could not for the life of me pull "Aveline" from her dialogue box, that "A" is just too fancy.
Visually, what can I say. The art is gorgeous. Absolutely stunning for a game done in a short amount of time, the world felt very alive, the maps were intriguing, the designs were great, and it was just so nice to look at. I loved the character designs, the parallax layers, everything felt great. The only things visually that felt slightly off were the character's walk, since it doesn't look like her legs cross at any point in time, and the platforming tiles felt somewhat out of place. There's only 2 instances where I thought the camera was wonky, which is at the very beginning, when you move over to the left guy (who, I think, shouldn't appear until after the old lady's request is done) the camera zooms in making you feel like there should be something there when there isn't. The other time is at the very long area of the forest, where if you come from the right side, the camera starts on the left and then zooms over to the right. Tiny nitpicks though.
Audio-wise, virtually no complaints here. The music was great, the audio feedback was good, nothing felt jarring or out of place - except, maybe, for the characters speaking. I immediately got Animal Crossing vibes out of it, which felt out of place in the extremely macabre setting. It might be that the audio was too high pitched, perhaps it could have benefited from being lower pitched, but without hearing it I can't be too sure so don't take my word for it. That, and if you sped through dialogue, the speed at which the dialogue sound came through was a little disconcerting. Perhaps skipping through should just stop the audio. Otherwise, it definitely sounded great.
Overall, I thought the game was, although simple, fun, extremely interesting to look at, and the characters and visuals really sold the world building. Super well done for a week's worth. Totally solid game guys, and congrats on making your first game!
Even if it's not a genre i particularly like, i'm impressed by the quantity of content and the art is very impressive too! The evil choices were funny to pick haha
The game was a real nice experience! It shows a lot of experience your team got, music and art fit well as also the story and gameplay! Tho I got minor things that I was bit low about: the platforms in the forest weren't good visible for me to see (the ones behind trees) , as last when I completed a mission I kinda got jumpscared by the sound it was a loud impact which I think could be more suttle and soft. Overal a reall good game, would recommend it to others.
Pretty cool, I enjoyed it! Art was well done, characters had cool portraits and each stood out, and the world itself was interesting! I like the player choice that was put into the game as well. Nice Job!
Holy shit, just wow. The art is phenomenal considering the 7-day limit, and the game is very atmospheric. This is something I definitely see myself playing more of.
The animal crossing like speech for the text was a neat touch! I loved the idea! It added a surprising amount of immersion! The platforming is smooth and enjoyable! The foreground made it a little hard to see the platforms, but not excessively! The music, the atmosphere, all was incredible! I think I would have liked to see the main character's walk cycle a little more animated, but the sounds of her walking were great!
Incredible art, AMAZING worldbuilding (I'm a SUCKER for good worldbuilding), great use of music and sound effects. The stories were small but very well done, and I genuinely wanted to help the people (save for one, y'know who I'm talking about).
Amazing job! I could see this game being a full game someday if you stuck with it!
Comments
Hey there, thanks for joining our jam!
I almost can't believe this was the team's first game jam. Overall, I felt it was super well-polished, the gameplay was simple but clean, the world building was intriguing, the take on the theme felt very fresh, and I was easily invested into the characters.
The gameplay is overall smooth, the only nitpicks I have are that you have to pick from dialogue options with the arrow keys instead of WASD, and because the areas within a map tend to be similar, it can be easy for the directionally challenged (me) to get lost, especially since some of the areas are a little too long and empty.
The UI itself is intuitive, nice to look at, and easy to understand. My only nitpick here is that font can be slightly hard to read at times, and I could not for the life of me pull "Aveline" from her dialogue box, that "A" is just too fancy.
Visually, what can I say. The art is gorgeous. Absolutely stunning for a game done in a short amount of time, the world felt very alive, the maps were intriguing, the designs were great, and it was just so nice to look at. I loved the character designs, the parallax layers, everything felt great. The only things visually that felt slightly off were the character's walk, since it doesn't look like her legs cross at any point in time, and the platforming tiles felt somewhat out of place. There's only 2 instances where I thought the camera was wonky, which is at the very beginning, when you move over to the left guy (who, I think, shouldn't appear until after the old lady's request is done) the camera zooms in making you feel like there should be something there when there isn't. The other time is at the very long area of the forest, where if you come from the right side, the camera starts on the left and then zooms over to the right. Tiny nitpicks though.
Audio-wise, virtually no complaints here. The music was great, the audio feedback was good, nothing felt jarring or out of place - except, maybe, for the characters speaking. I immediately got Animal Crossing vibes out of it, which felt out of place in the extremely macabre setting. It might be that the audio was too high pitched, perhaps it could have benefited from being lower pitched, but without hearing it I can't be too sure so don't take my word for it. That, and if you sped through dialogue, the speed at which the dialogue sound came through was a little disconcerting. Perhaps skipping through should just stop the audio. Otherwise, it definitely sounded great.
Overall, I thought the game was, although simple, fun, extremely interesting to look at, and the characters and visuals really sold the world building. Super well done for a week's worth. Totally solid game guys, and congrats on making your first game!
The game is very well made and polished already. The art style is very cool.
Really nice job- enjoyed the music, the platforming, the sudden darkness at times. Great work!
Even if it's not a genre i particularly like, i'm impressed by the quantity of content and the art is very impressive too! The evil choices were funny to pick haha
The game was a real nice experience! It shows a lot of experience your team got, music and art fit well as also the story and gameplay! Tho I got minor things that I was bit low about: the platforms in the forest weren't good visible for me to see (the ones behind trees) , as last when I completed a mission I kinda got jumpscared by the sound it was a loud impact which I think could be more suttle and soft. Overal a reall good game, would recommend it to others.
Pretty cool, I enjoyed it! Art was well done, characters had cool portraits and each stood out, and the world itself was interesting! I like the player choice that was put into the game as well. Nice Job!
Very cool art and design. The game page is also really well done. A lot of effect was put into this.
Holy shit, just wow. The art is phenomenal considering the 7-day limit, and the game is very atmospheric. This is something I definitely see myself playing more of.
The animal crossing like speech for the text was a neat touch! I loved the idea! It added a surprising amount of immersion! The platforming is smooth and enjoyable! The foreground made it a little hard to see the platforms, but not excessively! The music, the atmosphere, all was incredible! I think I would have liked to see the main character's walk cycle a little more animated, but the sounds of her walking were great!
Incredible art, AMAZING worldbuilding (I'm a SUCKER for good worldbuilding), great use of music and sound effects. The stories were small but very well done, and I genuinely wanted to help the people (save for one, y'know who I'm talking about).
Amazing job! I could see this game being a full game someday if you stuck with it!
Character sprites and portraits are really well done, story is pretty coherent and having choices is a nice touch
The atmosphere just left me eager for more!