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A jam submission

Wire We Doing This?View game page

You are a construction worker that forgot his climbing equipment... wires could do the job.
Submitted by Fraywire (@Finding40h4), 777theultra (@777theultra), Olanti — 9 hours, 27 minutes before the deadline
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Wire We Doing This?'s itch.io page

Judge feedback

Judge feedback is anonymous.

  • There was no tutorial to let me know how to do anything, but the gameplay was intuitive enough that it took me no time to figure it out! Art and animations were very dynamic, and everything was enhanced by the music and sound effects. A very solid result for a seven day game! The puzzle complexity was in a smooth upwards curve, and while I got stuck just a little bit on the second one because I was still getting used to the gameplay, the next puzzles were awesome to figure out and get through. A good challenge while following the theme solidly by making the goal to connect outlets with cables. It was a lot of fun to learn to play this game and get through each level. Smooth experience throughout! Even dying was made fun by the sound that played. Visibility and the use of contrasting colors to help the character and objectives stand out in orange against the green background was useful.

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Comments

Submitted

Very cool game! I love how you implemented  the swinging mechanic!

Submitted(+1)

Finished with a total time of 3m32s! I had fun playing this!

Some feedback:

  • On the second level, I had some trouble with learning to swing. It didn't feel intuitive at first. I thought maybe you could swing left and right (since the player can climb up and down), but I eventually learned a hack-y way by just jumping off to get more momentum and then hook into a swing (I later realized that was the intended mechanic.)
    • There was also a wire/rope above a pit in this level. I thought maybe I could climb on it, it was purely for decoration, even though it was the same color as the ropes with hooks on it.
  • It's pretty exciting be able to shoot the wire from far away and hooking on, because initially I'm not sure if my aim was on point or not. But when I did hook it, it was such a clutch moment.
  • On the third level, I realized you could hook through walls if your wire is long. Maybe that's intended, or maybe not. I also ended up soft-locking myself on the right side because I forgot to get the plug.

But given the amount of polish for a one-week game jam, this is really good! Nice work!

Submitted

This was great! I really liked the level design and the physics were pretty intuitive as well. I would've loved the option to swing back and forth while hanging from a wire but can definitely see how that might have been out of scope and changes the design of some levels. Great job!

Submitted

This was fun! Definitely connects to the theme as well!

Submitted

I liked this a lot.

Developer

Thank you :)

Submitted

Cool puzzle, but the controls are bit clunky

Submitted(+1)

Difficulty curve was very balanced, the puzzles were fun and interesting, Great Job!

Submitted(+1)

Fun game! Puzzles got more and more challenging. Good job!

Submitted

Puzzles were fun and interesting! only thing id have to say is that the player feels a bit slidy and floaty. other than that solid!

Submitted

Fun game! The hooking mechanism and swinging physics work surprisingly well and feel great! My only suggestion would be to tighten up the movement a litte, stopping feels a bit slidy.