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Vertigon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme + Challenges | #40 | 3.231 | 3.231 |
Audio | #59 | 2.538 | 2.538 |
Quality | #70 | 2.538 | 2.538 |
How Fun | #71 | 2.231 | 2.231 |
Gameplay | #79 | 2.154 | 2.154 |
Overall Performance | #79 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience?
About 3 months.
Selected Challenges!
I kept the graphics simple to try to convey the "minimalism" theme...heavily inspired by the painter Piet Mondrian. I also chose to use a timer instead of enemies as the threat in the game to work in the challenge of "alone".
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Comments
Nice concept and nice minimalist look! Mondrian is always a great reference for a minimalistic/geometric look, also my game was a little inspired by the geometric abstraction movement! As other users already commented, the movement seems a little buggy but the two of the main parts of the game (concept and look) are already great!
Ccool concept, but lil bit too fast. good work nonethelss
For me it was going SO FAST! I wasn't even able to keep up with what I was seeing. I think the problem was putting the code for movement inside the Update() function, instead of using the FixedUpdate() which calculates the moving physics and rigidbodies much better!
Cool concept. Had one bug with the movement and glitched out of the map ;-) Good job nevertheless!
little bug movement and change rotate. But good job, nice concept!
Really cool concept! I like the art and the music is very good, the only issue were the collisions and the rotation mechanic, witch I didn't really understand. Good job nonetheless! Keep up the good work!
Cool concept but I wish there were more challenges like enemies and other items maybe?, I don't quite understand how the level rotation mychanic works but like the general idea! Well done! :)
I got stuck in the walls a bit and sometimes only one button would move me. The physics are really crazy and mind bending. Having to press left to move up suddenly really made me think about what I was trying to do and how I needed to do it. I enjoyed it and will be playing it in the future to see if I can get a better time.
Loved the colours you used for this game, very nice! The physics were really cool for this, but I would've liked some slower movement.
Interesting! It was kind of hard to understand how the physics worked, it wasn't clear to me why/how I rotated orientations. But a fun little mind bending game!
Nice game! At first, it gave me some dizziness, but afterward, it was better. I like how you handled the graphical past: the colors look good together, the lighting gives off a nice, some sort of a mysterious effect and it's also quite minimalistic. Some things that you can improve include the collision detection(I ended up going through walls quite often)