Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PrevailanceView game page

Play as Marcus, an intergalactial alien hunter which is surviving a massive assault of the Kuneriam aliens.
Submitted by RFC Studios (@rfcstudios) — 16 hours, 53 minutes before the deadline
Add to collection

Play game

Prevailance's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#2022.6922.692
Overall#2532.6352.635
Enjoyment#2532.3082.308
Design#2532.5382.538
Adherence to restrictions#2713.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is simple and fun to play :)

Submitted

Nice game. Has a slow start, but was funny to play :)

Submitted

It has the potential to become a solid game, outside of Nokia's limitations. Congratulations!

Submitted

really love that main menu!! it's a bit slow to start and then it gets pretty frenetic around the 6th minute. Pretty fun concept! I think I can survive forever by just hiding in a corner since the bugs don't seem to mind me there, I'll just get used to them flowing next to me and we can all get on with our lives. :) Great job!

Submitted

A nice little shooter but it really takes a while to get going.

Submitted

This game reminds me of Stardew Valley's mini-game, Journey of the Prairie King, which I love to play.  I'd have liked to see the difficulty ramp up faster, and some AI included for the enemies to chase/follow the player-- there is nothing stopping me from hiding out in a corner and shooting enemies as they walk past.  I think you have a great start, good work!

Submitted (1 edit)

This game doesn't adhere at all to the jam's 84x48 pixel resolution constraints- pixel art is nonuniformly scaled and anti-aliased, objects are moved smoothly at "sub-pixels", and text and background graphics are much too detailed.

The control scheme is intuitive. Gameplay seems very repetitive and simple. If the enemies escalate in difficulty, the ramp-up is far too slow to be noticeable.

Sound would have been a nice addition.