I love idle games! This was really cute! I like that you can buy upgrades, otherwise it seems pointless to earn money when you wouldn't be able to spend it on anything. I think adding some cosmetic items would be fun for players to spend their money on too! Something to decorate your play space :) Nice job!
Madison H
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This is a very fresh idea for the Nokia game jam! The "help" menu was extremely helpful when figuring out what you could input, but it makes me wonder if using the number pad to pick from a list of numbered options would be a little more user friendly and faster to progress through the game. However, I think the old-school typing is a fun throwback and is a big part of the appeal to your game!
The way I busted out my drawing tablet for this to boost my dexterity and I still only got a high score of 12.
Took me a second to figure out the rules of the game-- I was overcomplicating from the jump. Once I had it down, it was just a race for that high score >:) I'd love to see an additional scoring system in place for bonus points. For example, bonus points for even slices and slices that go through multiple die.
I think this was a great interpretation of the theme! Great job!!!
I loved playing this game! The art style was really great, and I loved having a shark companion. I died before I was able to complete the game, but I love the subtle world-building elements you placed in the text here and there. I had sharky die early on in my game, and it wasn't immediately apparent to me how to revive him. Once I got the reboot drive, I tried using that but that didn't seem to work. It's rough having only one party member for some of the fights, so my only criticism is having some way or making it more obvious how to revive team members earlier on.
Great job!
I was very attracted to this game by the cover art you made for it! The art style is really lovely, and I think you have some beautiful work here. I love that you were able to incorporate an interesting story! On the flip side, I felt the conversations were a little on the long side, so I recommend editing them down a bit more.
Awesome work!
The mechanic in this game is really interesting-- I'd love to see it utilized in a lot of scenarios. I wasn't able to get super far in the game cause the enemies kept killing me, haha. I think it would be easier to dodge or attack the enemies if they approached slower, or if there was some indicator on the screen showing which way they are coming from. I did notice the vultures kind of dip down before swooping in for attack, so that was helpful.
That being said, I think your game has a great sense of style, and I'd love to see it developed further!
This game reminds me of Stardew Valley's mini-game, Journey of the Prairie King, which I love to play. I'd have liked to see the difficulty ramp up faster, and some AI included for the enemies to chase/follow the player-- there is nothing stopping me from hiding out in a corner and shooting enemies as they walk past. I think you have a great start, good work!
I really liked what I played!
Unfortunately, In the second level after the tutorial levels, I would either start the area not being able to jump or slide, or I would die in that area and then restart not being able to jump or slide. I had to keep restarting the game to get back to that point, but it kept happening to me. I really did enjoy controlling the character and navigating the world, and I'll come back to play more.