Great job submitting a game! I see this is a post jam version and I think your changes basically fixed my main nitpicks with the game at judging period, being the shop prices (rebalancing and moving multipliers to front of shop) and lack of variety (bombs). The polish is phenomenal though. I love the intro cinematic and the personality you were able to give to an automated crane at this resolution was awesome. I did encounter a few bugs this time around with the bomb. Crates going "into" each other and crates stacking on top of invisible space where the bomb used to be. This usually only occurred when the bomb was on the third level. Upgrades affecting vertical space seem less useful than an upgrade that could increase my horizontal movement because as the stack gets higher vertical space gets smaller and with the box directly above you its easy to die to the box. Overall great job! Thanks for participating!
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This game is exemplar for this jam. I think the polish is amazing, and the controls intuitive. I did almost quit the game because the earnings were so low until I saw that the multipliers were at the end of the upgrade list. I do think that I could have used a tad more variation to the overall game play, but that might not be necessary overall multiple smaller sessions.
This Is A Cool Game With An Amazing Title Screen Loading Effect :0 I Love The Upgrade System. It Was Easy To Understand Didn't Take Me Much There Is One Thing And It That The Game Feels Very Grindy So I Feel As To Get A Good Upgrade I'd Need To Play For The Next Day Or Two! Overall A Great Game
I was able to get 47 without using upgrades.
I think this concept is very fitting in its similarity to snake. It's simple, fun, and has a deceptively tedious and not fun optimal strategy. It's probably a bit better than snake in that at least there's a bit of extra challenge in getting the last spot of a row.
Also, I think the dust particles would work better if they checked for boxes in the way and went up in that case (so the dust would look like it's from sliding against the neighboring box).
This is really cool and well implemented! I'm impressed by how polished it feels
Nice idea integrating a shop for multiple playthroughs, the prices were a bit steep but interesting concept overall.
The presentation in this alone is excellent, I was fully invested just from the title sequence. Really good job, well done.
Solid entry! We enjoyed mechanics, especially that unpredicatble moment when crane is over you - it can drop the box straight away or wait for an instance. Great implementation of "Upgrade" theme in form of shop, but we did not try it out - earned too little points to buy something :D
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