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A jam submission

SK8RADEZView game page

Can you sk8 the distance?
Submitted by tomputergames (@tomputergames) — 14 hours, 57 minutes before the deadline
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SK8RADEZ's itch.io page

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Comments

Host

Great job submitting a game! I love the idea of this game. The mechanic feel super good. The upgrades confused me at first I thought they were enemies. The main drawback is the levels. Sometimes you just get extremely unlucky setups that take away all your speed only to get a gap that you can't cross because you don't have enough momentum. One time the very first jump was too far for the beginning speed which felt bad. Once I got up speed it really felt like I was a pro skater / good at the game. I can imagine some kind of speed / score bonuses for switching rails to incentivize riskier play / not sticking to one rail. It makes me want to see a fully realized version of this! As soon as I started playing the gears in my head started turning, its a great feeling. My best score was 250. Thanks for participating!

Developer(+1)

Thanks-

Yeah. I really ran out of time before I could tune the track generation to be anything but random. You’re definitely not the only one to have had a few unlucky starts :/

Some cool ideas there- and an impressive high score.

Thanks for hosting :D

Challenging game. I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)

Developer

Always great to see someone playing a game of mine. Thanks for sticking with it, especially as it seems you were super unlucky at the start; really wish I’d gotten around to putting some intelligence in the track generation.

Appreciated. Tom.

Submitted

Made it to 314! The overall mechanic is somewhat counter intuitive, but once I got the hang of it the game had was quite enjoyable and relaxing to play. The level generation could use a little work as it felt way too difficult at the start, or sometimes impossible, and getting too easy as I progressed.

Developer

Thanks - glad you had fun once it got going!

I know what you mean about the level generation - I had meant to get some logic in, but the time limit got me!

Submitted

Originally I thought it was like a Donkey Kong Country railcart level where you’re literally going up and down, but I guess it’s more like left/right from above? Didn’t expect to die by going up.

It’s a bit hard to judge the distances of which gaps I can make – I thought I died to a gap of a size I’d already crossed, or do I gradually slow down again a while after picking up a powerup?

I do like to see all the variations people manage to come with in such restrictive conditions, all the more so for bite-sized two-button games like this.

Developer

Yeah- I guess that’s the problem when you’re sole developing; I didn’t really see it as anything else but three rails in a row that you jump between as you skate along to the right.

So it’s been interesting to see how many people have had a similar challenge to you. It’s a hard one to solve, given the graphical constraints.

Submitted

took me a few tried to get the hand of, but once i got it it's a satisfying game. Love the animations for the character jumping.

cool game and nice presentation

Developer

Thanks :)

Submitted

This Is A Simple Well Made Game And It Took Me The Least Time From The Other Game To Understand! At First I Though The "Skulls" Were My Enemy. I Like The Fall Off Animation! Overall A Cute Game.

Developer

Thanks :D

They were supposed to be “U” for “upgrade” … although now skulls are all I can see :P

Submitted

Took a while to understand that up and down keys just move you to a rail but I like how health was represented with your speed. A little more of an indicator for when you're slowing down would have definitely helped more. Still, it's a cool idea and entry with some nice visuals as well. Good job

Developer(+1)

Thanks :D

Submitted

I think the track generation really should've had a check to make sure the first gaps were possible. I had 3 straight attempts where there was nothing I could do in the first section. Also it'd be nice to have some indication of how far is allowed at the current speed.

Developer

I get that; sorry you were soo unlucky at the start!

The purely randomised track generation was only supposed to be temporary; but I didn’t get enough time to implement anything more intelligent.

Submitted

Pretty fun! The perspective appeared to be side-scrolling at first, which confused me when I fell in the middle of the screen haha. But, once I understood which way was up, I had a lot more fun :)

Developer

Hah- thanks :D

Submitted

It was hard but I got the hang of it. I really enjoyed it!

Developer

Thanks!

The randomness of the track can make it brutal sometimes - I ran out of time to add any intelligence there!