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Pixel Perfect Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #37 | 3.654 | 4.143 |
Quality | #66 | 3.402 | 3.857 |
Overall | #72 | 3.276 | 3.714 |
Completeness | #100 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Brilliant introduction and presentation, and the tutorial was expertly designed. I hope you continue the project later!
Thank you for playing! Yeah, I am really motivated now to continue the project thanks to all the nice feedback!
Fun and unique game with great animations. That introduction was top notch. Good job!
Thank you! I was worried that the idea and story behind the intro would not be understood really well, so I am glad it worked!
I like the concept of this game; as other commenters have said, it incorporates the "fast and slow" mechanic in a nice way. The other mechanics are also interesting, having you manage and throw around your packages to make it around the level, and it's nice to be able to pan the camera as you'd like. I'd encourage you to keep working on it post-jam, to iron out the issues like the first world being too hard to navigate. For a first attempt, though, this is good.
Yes, I will definitely finish this game after the Jam, as I was a bit disappointed with the end result. Thanks for playing and the feedback!
Love the animations and art!!!
The spin on the theme of fast and slow being package delivery is super creative. The speed and jump height changing depending on the number of packages held is great too. The game could do with some sound effects/music.
For your first game jam, you've done a really good job. Keep up the good work man, well done!
Thank you for playing and for the kind words! I really appreciate it. Yeah I really wanted to add music and sound effects but sadly ran out of time. I will probably finish developing the game after the Jam is over.
I really like the idea. It's fun and innovative. The tutorial was fun, but sadly the world is too hard to navigate.
Thanks for playing! Yeah I agree with your comment. Sadly I ran out of time so I could not finish/polish the first level after the tutorial.