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A jam submission

Ice Mage DefenseView game page

Submitted by Lehv — 8 hours, 59 minutes before the deadline
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Ice Mage Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#993.3333.333
Quality#1073.0003.000
Overall#1143.0673.067
Innovation#1192.8672.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was really fun! I could easily see it getting expanded further, the mechanics here have a lot of potential. I noticed at around wave 15 they started to consist of only one enemy? I'm not sure if that was intended or not.

I had a lot of fun, thanks for making this!

Submitted(+1)

It's a simple game but quite well made and fun enough to entertain for a few minutes.

Submitted(+1)

Unfortunately I couldn't get the game to load. After the progress loader, I just got a spinner on a black bg.
macOS Sonoma 14.3.1 with Brave browser.

Submitted(+1)

Very good, the mechanics of loading the shots were really fun.

Submitted(+1)

Good interpretation of the theme! One thing to note, just some nitpicking, it isn't quite pixel perfect. I can see the enemies moving in a way that the Nokia would not be capable of rendering.

Submitted(+1)

Fun game, I liked the way you could change spells by holding down d long enough.

Submitted(+1)

Simple game but the get the things quickly! 

May you need to introduce a bit more the enemies so you can understand what the "level" of power should be used to eliminate the ennemy.

Submitted(+1)

simple but well crafter game, challenging at times,i liked how you can get different attacks with only one command, looks like something you would see in a  real nokia game

Submitted(+1)

I really like the sound design for the spells, and how it helps to indicate what power level its at. I especially loved the giant laser beam! (∩^o^)⊃━☆

Submitted(+1)

Neat! I like our variety of monsters and having two different styles of attacks, it was fun experimenting what worked best for each one. The sound for a new wave gets cut off pretty regularly by your attacks, it might've been worth using a shorter music cue for that and/or adding some visual change to the level indicator (making it blink? shake?) to indicate the start of a new way. Oh, and I love getting to see the sprite pre-post frozen, they were all v cute ^-^

Submitted(+1)

Very fun to play and quite different too! Nicely done!

Submitted(+1)

Fun to play and try the different spells!