Thanks!
Dominic
Creator of
Recent community posts
Hmmm. I've had no issues with it on the HTML version. The destroy button is left click, are you right clicking instead? Are you trying to go outside the players range? You can see some harvesting throughout our gameplay trailer/demonstration, this was all recorded in the HTML version.
Any yes! Any feedback is good feedback, love to see it.
Hey, thanks for the feedback! The way the destruction was set up was in favor of clicking and holding. I created a sort of "breaklayer" system that had crops on a separate level from the rest of the tiles (traps, soil, walls, etc). So if you were to hold down on a crop, just moving your mouse over other crops would destroy those, but nothing else. If you were spam clicking, that definitely wouldn't have had an intended effect. And with the planting stages, I definitely think we could've used some explanations for a lot of things in the game. Sorry for the confusion, I'll definitely be taking all of your feedback into account with any updates!
This was a very compelling game, I felt like there definitely had to be something hiding out there in the darkness. I liked the graphic style and concepts a lot. I have two big critiques: I think some explanation of the controls would be good, as they were a little confusing. I think the text would be better to have a button to move to the next thing. The text didn't move to fast, but if I'm not paying attention, which often times I was not, I would miss it.
I think this game has some potential, but there are definitely some areas that can use some work. I do think it is really cool that you guys handed this game off to each other halfway through. When using the cards, sometimes it felt like my inputs we're registering properly. Also it would be good to have some visual indicators of what is happening. I'm never really sure if an enemy has been damaged or if I've been damaged unless I'm actually keeping track of all the health bars
Thanks a lot for the feedback! And I agree, I think the level design definitely did not get all the time it needed in order to be able to truly shine. I was really hoping to create a functioning mini-map to help out at least a little bit, but it didn't work out. Also yeah the controls can use some work, too.
Yeah unfortunately I do not have any good tips for that. I wasn't able to get any playtesting in (other than myself). There's definitely some room for improvement there. I guess I can say that if you are boosting it's good to hold space as well so you can turn faster. And thank you for the feedback!