Super cool platformer. Took me back to the Gameboy days. I loved the use of signs to explain controls. The check points and balance of designed difficulty was perfect. This really felt almost like a "AAA" game. From mechanics to gameplay to design choices. Great job.
Nice work on this one! I love the polish with the death screen effect, when you shoot out of the mushroom, and all of the movement you have with various game objects. The feel is good, too. Only thing that caused me trouble was sometimes I'd hold space and jump upon landing by accident which would then kill me. Overall, really good game though!
I liked use of the messages and assets! The use of coyote-time in jumping is a nice touch, but I don't think it should be relied on to get jumps properly timed, at least the really long ones. The messages on the last level were funny and I empathize with the sentiment. Good work!
Would there be any way I could get a downloadable version of this? It just runs super slow in chrome for me for some reason. I don't want to judge it based on the performance HTML is giving me. :p Just lmk! Thanks!
Looks and feels really polished. I really like the little touches you added like the hop out of the checkpoint after dying and the expanding and shrinking of the textboxes.
Comments
Super cool platformer. Took me back to the Gameboy days. I loved the use of signs to explain controls. The check points and balance of designed difficulty was perfect. This really felt almost like a "AAA" game. From mechanics to gameplay to design choices. Great job.
Nice work on this one! I love the polish with the death screen effect, when you shoot out of the mushroom, and all of the movement you have with various game objects. The feel is good, too. Only thing that caused me trouble was sometimes I'd hold space and jump upon landing by accident which would then kill me. Overall, really good game though!
Super precise plattformer control! It's a cool start for a larger game maybe :D I liked the mushroom checkpoints!
I liked use of the messages and assets! The use of coyote-time in jumping is a nice touch, but I don't think it should be relied on to get jumps properly timed, at least the really long ones. The messages on the last level were funny and I empathize with the sentiment. Good work!
Would there be any way I could get a downloadable version of this? It just runs super slow in chrome for me for some reason. I don't want to judge it based on the performance HTML is giving me. :p Just lmk! Thanks!
Of course! Downloadable version has been added for Windows x64
Looks and feels really polished. I really like the little touches you added like the hop out of the checkpoint after dying and the expanding and shrinking of the textboxes.
Awesome job. This is amazing for 3 days. Damn, even if it was more this is very impressive.