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Midnight Roach Media

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A member registered Sep 21, 2020 · View creator page →

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Hey, great to meet another filmmaker moving into the game dev scene via FMV's and interactive films. Definitely going to follow you as this is a growing community and it's always great to see what other filmmakers are upto. Can't wait to check this out looks great.

This is the song.

Hey, just letting you know that YouTube flagged me for using the "Dark Atmosphere to Synth" track. They said the copywrite owner was "Slow Death" by Naila Zafar. I listened to the song and this dude definitely bit off of you. Can I contest the copywrite claim?

This is the DEV log for the additions I made for this game jam.

https://midnightroachmedia.itch.io/recycle-my-life/devlog/195218/entry-for-the-p...

By the way, your game is f*cking AMAZING!!! Just thought I'd let you know :)

I've learned a lot since that build. I'll be posting an updated version as well as another interactive demo I made. Sorry about that :( 

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First and foremost, why should I care about this character? It's important for the player or viewer to connect with the character in the beginning. Because then they care about the story and how it ends. Establishing a connection will make the decision even harder in the end for the player. In this case, perhaps she sacrificed or gave up something (maybe she left her family in another country just to be with him). Emphasize her love and commitment to him, but let her own individual identity shine as well. If you want to leave the dialogue the same then make it make sense. Maybe her husband is verbally abusive and domineering. A real control freak that slaps her if she dares to defy his will. Then her dialogue and attitude towards the situation will make a LOT more sense for the psychology behind her actions and choices. Just Google three act structure, what is character driven vs plot driven, and how to use beats in writing.

WOW! I love the "Drum Master" (Taiko No Tatsujin) feel. Great game with a ton of potential. This would actually make an AWESOME mini game mechanic within a larger game. Great job for sure :)

I like the idea. I think some more clarity the player would help. I really hope you go back and finish it more :)

This definitely was unfinished. I think the level design could use some work. I think some UX can be applied. Perhaps some ramps to allow the player to jump over some obstacles. Definitely a reset when the player dies lol. Cool idea, too bad it never really started :(

Great game. Super fun puzzles. This would definitely be a killer app. Don't sleep on it :)

I loved the mechanics. Having to interact with and use elements from the scene was a cool way to include mouse control. I thought the eyes of the bricks changing to dead was cute. Overall great game with great quality.

Nice job. The only thing that would've been cool; if the mouse teleported a bit faster. Especially when it gets heavily congested and speed is essential.

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Great job.  I thought this game is a great example of how assets alone don't make a game.

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Ok, as a screenwriter and filmmaker I will say the story needs revision. There is absolutely no character arches. It felt WAY more plot driven than character driven. I would focus on developing the characters as people and not placeholders for a plot-point. I think it would be a more emotional moment for the player if you build a connection with the wife a bit more. It just seemed too hollow.

Story aside, the game itself is good. I like the artwork and music but more branch narrative choices would've been great as well.

I also like the use of percentages to show how many made the moral decision or not. Overall good job. Just work on story structure a bit more.

I think this is a game has a lot of potential. I think a clearer movement system would definitely improve the flow. 

I think this is a great game with a whole lot of potential that got lost with the frustrating jump. A little higher or maybe colliders that were a little more forgiving.

Top notch production. Great assets, great mechanic ( a REAL hook), great puzzle design... well, I can just keep going. Fantastic work :)

I definitely feel like this game comes off as incomplete. Really cool concept and hook. I think if you improve the controls. This controlled more like a simulator where precision is needed rather than an arcade where it's more about the play. I think it also suffers without clear direction of what the controls and objective is. I think this has a lot of potential. Great job.

Super cool platformer. Took me back to the Gameboy days. I loved the use of signs to explain controls. The check points and balance of designed difficulty was perfect. This really felt almost like a "AAA" game. From mechanics to gameplay to design choices. Great job.

I loved the enemies, very creative, especially that garbage can and banana lol. However, I stopped trying to fight them because the attacks didn't do squat when one hit kills the player and it takes multiple to kill the enemies. I died laughing when after I died and the enemies kept chopping my head off over and over. That actually is one of my favorite parts. I think if you improved the collision and made the enemies die with one hit, and added a Boss battle or item to claim; this game would be a sealed deal. Love the retro aesthetic and feel. Great job.

I like this game because it forces you to really bring your "A" game to the table lol. I haven't had to focus this intensely on a game since Ninja Gaiden 2. I think if you add more springs and platforms you'd definitely get that high octane/ high velocity thing going. I loved the challenge though. Great game to sharpen the platformer skills.

I loved the game. It uses many of the core elements that make a game fun to play. An absolutely great example. Great mechanics as well. The only thing I noticed is that if I stayed on the bottom (with the exception of a few times), I could just coast though most of the game. This applied especially to the Boss battles. I just had to stay at the bottom near the squid and I never got touched. Boss battle was epic retro and just as fun. I think the only thing better would have been maybe one or two more patterns to the attack. Great job and had lots of fun :)

Totally got the high octane spirit of pinball (I love pinball). I love the mechanics and game play. However, I have to agree that without being able to better control the ship there isn't much fun after a few rounds. Dialogue is great. Awesome job :)

I liked the puzzles. Not super hard but I loved that I could switch and I also liked the limited moves. It created a motivation and goal to solve the puzzle within a certain number of moves. I thought it was used in a clever way and made the challenge factor just right. The only additional thing that would've been awesome, would've been a quick guide for game play on the title screen.

Great retro aesthetic! Game has a good balance where the puzzles are not impossible but not super simple either. Great job. There was only one thing that would've been awesome, but that's been said so much it's more played out than YouTube meme videos. So, great job and design as well.

Thanks so much. I was planning to keep it simple with AE but the filmmaker in me got carried away. It cost me though because of the render times. Thanks so much for hosting this awesome jam. This was my first ever and a great experience 100%

LMAO, I definitely am changing that lol. Thank you for some great points. I'm going to definitely make changes. I'm entered in the PigSquad "Finish Your Game" Jam. So I have a reason to finish this. I'm 100% adding a LOT more. With more branching choices, more mini games, and develop a more complete story arch.

I loved the design and visual style. It definitely stands out. This game reminds me of a game I played on Steam called "Tree" or "The Tree". I really felt like I was taking a walk. I would've loved to have been able to engage with more interactive elements. I appreciated the different options for fast forwarding when needed. Very solid production quality. Well done.!

Thanks so much. I really appreciate the feedback. I definitely am going to plan better next time to ensure I can make something more complete. I will finish this one though lol. Taking everybody's critiques and applying them to the final cut XD

Thanks so much. I totally agree. I was just grabbing stuff from free sources and slapping them together. However, cohesive design is critical both in gaming and film. A clear and consistent vision is always important. Next time I'm going to definitely pay attention to that. Thanks so much for the feedback :)

Excellent point. I'm definitely loving the great points and feedback. I think one of the greatest parts of doing these jams is the ability to listen to others and see what works and doesn't. Thank so much  :)

First off I love the choice of vibe and aesthetic. This totally reminded me of the balanced challenge and style of Metal Slug (one of my favorites). However this one has a flavor of it's own. I love the quality poured into this. Collisions are great and the difficulty is just right. I loved it!!!

Very original. I can actually see this being an addictive app. Great job :)

Thanks, and I really appreciate the feedback. Now that the Jam is over I would like to go back and tighten it up and definitely add (taking notes on what you said). I'm playing yours now. I'm already loving the vaporwave aesthetic :)

You're right. Looking back at it, that was probably a poor decision. Sorry about that. I'll definitely avoid jumscares. I'm so damn used to filming and writing horror. It always sneaks in somehow lol. Really sorry about that :)