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A jam submission

One Button DungeonView game page

Defend the dungeon as long as you can.
Submitted by code.ama — 7 days, 12 hours before the deadline
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One Button Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34.0004.000
Gameplay#43.3853.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was crazy creative and fun.  It took me a bit to figure it out, but I ended up replaying several times for a higher score.  Only issue: sometimes, pressing space would release a stream of 4 or so monsters at a time instead of letting me switch between them.

Developer

Thank you for the great feedback!

Well, seems that you have discovered some dungeon master superpower! :D

That never happened in my "debugging" (aka "playing") sessions... but anyways also from other comments it seems that the summoning wheel is the main pain point of the game, so I'll try to figure out someway to improve it. Thank you for pointing that out!

Submitted

Cool Game and your first Game Jam welcome to the club, took me a while to work out how to switch minions but all part of the challenge, reat job

Developer

Thank you for the great feedback and for welcoming me in the club! :)

Submitted

Nice art and game play, good use of one button. Characters are still a little hard to switch but it's just part of the challenge

Developer

Thank you for the feedback!

I've already tried to make the selection somewhat smoother... but...

"it's just part of the challenge" ... yes... let's say so! :P

Submitted

Interesting concept. Nice work on the controls, I think the selecting between characters to summon could be more friendly, as it's frustrating when it picks the wrong one. Cool game though, nice work.

Developer(+1)

Thank you for the feedback! 

Yes... you're right, that was my last item in my to-do list: re-implement the minion switching in a smoother way...

But I'm not sure I'll be able to complete this by the end of the jam.

I hope the game is still playable and enjoyable as it is :) 

Developer

I've updated the game by re-implementing the summoning wheel.

I hope it's somewhat more gamer-friendly now! I'd be happy if you'd want to give it another try and post your thoughts :)

Submitted

Ah well done! That does feel better, nice job! :)

Submitted

It's incredible how elegantly one-button controls are made! Art pleases the eye

Developer

Thank you for the feedback :) Drawing these 16x16 sprites reminded me when they had a limit of 8x8 with just one color! [nostalgic] :) 

Submitted

this game is awesome :D simple yet so fun… tho i believe the difficulty is Pretty easy for a Long time and suddenly it starts getting crazy hard. Also if you should plan on ever getting back to this Maybe Change the key you use for restarting the game to sth else than the spacebar… I couldnt see my score due to accidently restarting after the game ended. 

Developer(+1)

Hi, thank you for your feedbacks!

As to the difficulty curve, it should get something harder every 10 secs by speeding everything up a little bit. I will look into this and see if I can get a smoother curve. I was also considering lowering the speed again when a hero steals a treasure... not sure how this would affect the gameplay.

And as to the different key to restart... well... this is an entry for the "One Button" game jam, so... :D But maybe I can put a delay before accepting further key input in the game over screen. Thank you for pointing that out :)

Submitted

Best game I've played so far. I took my mind some time to remember what kills what .But once that was done it was about how fast I can press that space bar 😁

Art work and sound was perfectly fitting too. I use Godot too .Can you share how to got those character to move so smoothly. I loved the grid based movement and the ease-in effect.

Developer(+1)

Thank you for the feedbacks! Very appreciated indeed!

This is my first attempt at using Godot (or any other game engine anyway). From my previous experiments, I was used to a full-coding approach with MonoGame. So, most probably I didn't leverage all the functionalities coming from the engine.

As to the sprite movements: behind the scenes, the x coordinate is moved from a cell to another with a time based increment. On that coordinate, I've applied an "ease out back" function by using this Easing Functions Cheat Sheet. Hope this helps :)

Submitted

Thanks for sharing this. Your technique makes sense and that site seems promising too. I'll definitely use it in my future projects. 🤘🏻

Submitted

Awesome game! Incredible the gameplay with just one buttom! I loved the music too.

Developer

Thank you for the feedback!

Unfortunately the music is not mine, I give credit to Jordan Han for that :) 

Submitted

Got one for 32-bit?

Developer

Done :)

Submitted

Thanks! Love the Rock-Paper-Scissors Mechanic.

Developer (1 edit)

Thank you for the feedback! Really appreciated :)