This was crazy creative and fun. It took me a bit to figure it out, but I ended up replaying several times for a higher score. Only issue: sometimes, pressing space would release a stream of 4 or so monsters at a time instead of letting me switch between them.
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One Button Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3 | 4.000 | 4.000 |
Gameplay | #4 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for the great feedback!
Well, seems that you have discovered some dungeon master superpower! :D
That never happened in my "debugging" (aka "playing") sessions... but anyways also from other comments it seems that the summoning wheel is the main pain point of the game, so I'll try to figure out someway to improve it. Thank you for pointing that out!
Cool Game and your first Game Jam welcome to the club, took me a while to work out how to switch minions but all part of the challenge, reat job
Nice art and game play, good use of one button. Characters are still a little hard to switch but it's just part of the challenge
Interesting concept. Nice work on the controls, I think the selecting between characters to summon could be more friendly, as it's frustrating when it picks the wrong one. Cool game though, nice work.
this game is awesome :D simple yet so fun… tho i believe the difficulty is Pretty easy for a Long time and suddenly it starts getting crazy hard. Also if you should plan on ever getting back to this Maybe Change the key you use for restarting the game to sth else than the spacebar… I couldnt see my score due to accidently restarting after the game ended.
Hi, thank you for your feedbacks!
As to the difficulty curve, it should get something harder every 10 secs by speeding everything up a little bit. I will look into this and see if I can get a smoother curve. I was also considering lowering the speed again when a hero steals a treasure... not sure how this would affect the gameplay.
And as to the different key to restart... well... this is an entry for the "One Button" game jam, so... :D But maybe I can put a delay before accepting further key input in the game over screen. Thank you for pointing that out :)
Best game I've played so far. I took my mind some time to remember what kills what .But once that was done it was about how fast I can press that space bar 😁
Art work and sound was perfectly fitting too. I use Godot too .Can you share how to got those character to move so smoothly. I loved the grid based movement and the ease-in effect.
Thank you for the feedbacks! Very appreciated indeed!
This is my first attempt at using Godot (or any other game engine anyway). From my previous experiments, I was used to a full-coding approach with MonoGame. So, most probably I didn't leverage all the functionalities coming from the engine.
As to the sprite movements: behind the scenes, the x coordinate is moved from a cell to another with a time based increment. On that coordinate, I've applied an "ease out back" function by using this Easing Functions Cheat Sheet. Hope this helps :)
Awesome game! Incredible the gameplay with just one buttom! I loved the music too.
Thank you for the feedback!
Unfortunately the music is not mine, I give credit to Jordan Han for that :)
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