Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Derelict Transdimensional AnomalyView project page

a one page science fiction system neutral pointcrawl
Submitted by xiombarg@gmail.com — 66 days, 4 hours before the deadline
Add to collection

Play one page SF pointcrawl

Derelict Transdimensional Anomaly's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I love the idea and it's well written. The only thing is that the hook is quite weak and I wouldn't know why I should go in there and if I go there, why should I go through another portal instead of going back to my ship. But still I think it would work great as a random encounter on the way of an adventure. It's really nice and fun

Developer

LOL I think I'm definitely used to groups who are well motivated by curiosity

Submitted(+1)

I think that 'let's go and check it out' would work here in most of the cases

Submitted(+1)

Interesting premise. I like how the time travel doesn't have to be super disruptive to the game world, the concept of how it is presented is something I've never considered and I think pretty cool. I can see how this adventure can be expanded upon considerably. 

As for something I might add... a bit more of a hook to get the characters to go in a portal or at least check out the derelict. Although, I'm sure running across the escape pod would be enticing enough for many!

Developer(+1)

The high power output is also supposed to pique interest, but I hear you. I probably could have said something about a distress signal or a reward for alien technology.

Submitted(+1)

Yes, that's a good point. Funny, I thought of that detail as something to make the players wary.... but you're right, it should also entice certain players, as well. 

Submitted(+1)

I love the time-travel setting here. There's a lot of detail in very little space. The "intro" part is formatted a bit oddly - the title is zalgo text that's hard to read; it'd be hard to use a printout of this without the context of the game page. And the intro paragraphs are in an odd spot for a beginning - I skipped over that at first; it didn't have a "start here" look to it.

But once I got past that, I enjoyed reading. This'd be a very fun adventure to spring on a group not expecting it; the layout is simple once it's known but I could see it being wonderfully confusing to a group of PCs.

Developer

Thank you! TBH, I'd been considering getting rid of the Zalgo text. I should probably bite the bullet and just do it.