I love the idea and it's well written. The only thing is that the hook is quite weak and I wouldn't know why I should go in there and if I go there, why should I go through another portal instead of going back to my ship. But still I think it would work great as a random encounter on the way of an adventure. It's really nice and fun
Interesting premise. I like how the time travel doesn't have to be super disruptive to the game world, the concept of how it is presented is something I've never considered and I think pretty cool. I can see how this adventure can be expanded upon considerably.
As for something I might add... a bit more of a hook to get the characters to go in a portal or at least check out the derelict. Although, I'm sure running across the escape pod would be enticing enough for many!
The high power output is also supposed to pique interest, but I hear you. I probably could have said something about a distress signal or a reward for alien technology.
Yes, that's a good point. Funny, I thought of that detail as something to make the players wary.... but you're right, it should also entice certain players, as well.
I love the time-travel setting here. There's a lot of detail in very little space. The "intro" part is formatted a bit oddly - the title is zalgo text that's hard to read; it'd be hard to use a printout of this without the context of the game page. And the intro paragraphs are in an odd spot for a beginning - I skipped over that at first; it didn't have a "start here" look to it.
But once I got past that, I enjoyed reading. This'd be a very fun adventure to spring on a group not expecting it; the layout is simple once it's known but I could see it being wonderfully confusing to a group of PCs.
Comments
I love the idea and it's well written. The only thing is that the hook is quite weak and I wouldn't know why I should go in there and if I go there, why should I go through another portal instead of going back to my ship. But still I think it would work great as a random encounter on the way of an adventure. It's really nice and fun
LOL I think I'm definitely used to groups who are well motivated by curiosity
I think that 'let's go and check it out' would work here in most of the cases
Interesting premise. I like how the time travel doesn't have to be super disruptive to the game world, the concept of how it is presented is something I've never considered and I think pretty cool. I can see how this adventure can be expanded upon considerably.
As for something I might add... a bit more of a hook to get the characters to go in a portal or at least check out the derelict. Although, I'm sure running across the escape pod would be enticing enough for many!
The high power output is also supposed to pique interest, but I hear you. I probably could have said something about a distress signal or a reward for alien technology.
Yes, that's a good point. Funny, I thought of that detail as something to make the players wary.... but you're right, it should also entice certain players, as well.
I love the time-travel setting here. There's a lot of detail in very little space. The "intro" part is formatted a bit oddly - the title is zalgo text that's hard to read; it'd be hard to use a printout of this without the context of the game page. And the intro paragraphs are in an odd spot for a beginning - I skipped over that at first; it didn't have a "start here" look to it.
But once I got past that, I enjoyed reading. This'd be a very fun adventure to spring on a group not expecting it; the layout is simple once it's known but I could see it being wonderfully confusing to a group of PCs.
Thank you! TBH, I'd been considering getting rid of the Zalgo text. I should probably bite the bullet and just do it.