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High Noon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 2.933 | 2.933 |
Music/Sound | #3 | 3.400 | 3.400 |
Graphics/Artwork | #3 | 3.600 | 3.600 |
Gameplay/Playability | #5 | 1.800 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'll second the other comments that the gameplay is a bit simplistic. Good use of this graphics pack otherwise and I loved the choice of music!
Minor graphical glitch to report, sprite for 'shot' enemy appears offset sometimes. Here's a screengrab of what I mean.
hmmm... doesn't look like the screen grab posted correctly, let me try posting it another way...
I'll second the other comments that the gameplay is a bit simplistic. Good use of this graphics pack otherwise and I loved the choice of music!
Minor graphical glitch to report, sprite for 'shot' enemy appears offset sometimes. Here's a screengrab of what I mean.
I think the other comments highlight what I was going to say. I didn't find any real gameplay loop, point or challenge in this, though what IS there (shooting, running enemies, and level progression) all seem to work without a hitch. At any rate, good job!
Love the art style and music! Really happy to see this project come together as a very complete game! Love that there is multiple levels with different backgrounds. Gives the game a very nice progression feel.
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Overall I love the game and it worked really smoothly on my windows machine. A short and sweet experience. The game also feels very complete. Couple of minor gameplay issues and I think this game could be taken to the next level!
It is a good game, however it may be too easy. Just give the hostage some movement, for example maybe "The Reds" can push her around , that way the player cant just hover the mouse in one spot. I also noticed you can click and hold. I do like the music and art choices. they go together quite nicely.