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Agent Chaser - Game Time!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Playability | #1 | 4.714 | 5.000 |
Music/Sound | #1 | 4.714 | 5.000 |
Graphics/Artwork | #1 | 4.714 | 5.000 |
Overall | #1 | 4.714 | 5.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good job. Probably your best game.
It reminds me a bit of TimeSplitters (an FPS about time travel).
My favorite mission is the one in Rome. All missions were very fun, actually.
The Transylvania mission and the one in "Crime City" were a bit too difficult, but I managed to finish the game anyway.
I have rated it with three "5 stars".
Thanks for your kind words and kind ratings! :)
I wasn’t consciously thinking of TimeSplitters when I made the game, but I definitely played TS and it’s sequels so I’m sure they were an influence.
Glad you enjoyed the missions! Tweaking the difficulty on them is on my list for a post jam update so I appreciate your feedback on Transylvania and Crime City.
I really loved this one! It felt like playing an old undiscovered NES game.
Really great use of assets - makes for an awesome showcase for Chasersgaming.
> It felt like playing an old undiscovered NES game.
Thanks! ChasersGaming's art often makes me feel like I'm looking at some old undiscovered NES Game so it's great to hear I was able to bring that feeling alive a bit with the game. That really is exactly what I was going for. So glad you enjoyed it!
Absolutely lovely experience. Thank you so much for the game, really an awesome display of the chasergaming assets in such a complete and polished game. Loved the humor and dialog from Sara and the other characters and the travelling through time concept was a brilliant way to wrap together the different levels.
Really enjoyed playing through the game and each of the different mechanics of the characters offered a different flavor and unique experience each time. The level design was well thought out, and the criticisms that I would think of would be answered by the smart level design.
Love how it all came together and that the game is well packaged and seems very polished. While writing this review and revisiting the game I noticed the difficulty modifier and am excited to try the game again on the Hard setting. Thanks again and best of luck in the jam!
Thank you for the many kind words!
> really an awesome display of the chasergaming assets in such a complete and polished game.
...
> each of the different mechanics of the characters offered a different flavor and unique experience each time
yay! Showing off ChasersGaming's stuff and making each different area feel and play differently were my #1 and #2 goals for the game, so thanks so much for letting me know you felt I hit those marks! :)
> The level design was well thought out, and the criticisms that I would think of would be answered by the smart level design.
Thanks for this comment also. The gameplay for several of the areas was actually quite different than anything I've done before and I did have to put in a fair bit of trial and error to get the enemy dispatch for those levels feeling right, so it's really nice to hear you say it came out ok in the end.
Let me know how your Hard Mode play through goes! :)
You sir, are AMAZING at this. I did not expect there to be so much gameplay packed into this game but dag-nabbit, this is a complete game. Great job!
Thanks! One of my goals for the game was for each time period to have it's own gameplay style so they'd all feel unique and different, so hopefully I hit that bit.
Well, you hit it! It's funny because the floaty-pukey zombie girl was initially my least favorite to play, but once I got the hang of it, it was my favorite one!