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A jam submission

SpaceyBlastView game page

Submitted by VinnNo. — 1 day, 17 hours before the deadline
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SpaceyBlast's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Playability#42.3333.500
Graphics/Artwork#42.6674.000
Overall#52.3333.500
Music/Sound#62.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

oh no, it's telling me I need those Visual C++ Runtimes:



Any idea which ones it needs?   I'd swear I had all the latest installed...

Submitted

I really liked this one! I'm a big fan of any space game that also lets me walk around the interior of the spaceship.

I like that you added a bit of time at the start to get used to the controls before the first wave started though - definitely made it more enjoyable.

There was a few times where the button I pressed seemed to move the ship in the opposite direction to what I thought it should have. I don't know if that's a bug in the game, or a problem with me though.

Submitted

Absolutely loved the hub world! Definitely got really excited when I saw that and then started playing. A couple of small notes:

Pros:

  • Awesome art and music choices. The game has a very consistent theme and that's great
  • Graphics are really well done. The models are all appropriate and everything fits and flows well together.

Cons:

  • The mini-map didn't always line up and I wasn't really sure where I was going with the ship
  • My biggest gripe was the controls, never really figured it out as well I didn't figure out how to get back into the ship after starting to pilot it.

Overall I really enjoyed the experience. Definitely an awesome game and thanks for sharing it!

Developer

Yeah, a lack of a tutorial of any kind of botched the ability to intuitively play this. I slapped a haphazard control layout in the settings menu and also elaborated on the controls on the actual game's page (near the top of the game description).

The minimap was a last second addition and no real thought went into it. It is simply a secondary render target with orthographic view. This is bad for many reasons, but worst of all is that with this method, it doubles up ALL draw calls and by extension the performance requirement. I figured it was better than nothing, since it does show to some degree when enemies are in-bound, outside of your primary view and most semi-modern PC's can still run it just fine. But yes, I agree with your cons entirely.

Thanks for the feedback, Ben!

Submitted

this game is really good. it took me awhile to figure out the controls, but it is a cool, well polished game. The sound it makes when the ship is destroyed, however dose not quite fit the rest of the game.

Developer

Thanks for the feedback! Yes, the controls are problematic, I agree. There is a setting to change it from Asteroids-style (left/right to rotate left/right) to more modern styles where the ship rotates towards your input.  I'm open to suggestions!

The sound when the enemies are destroyed or the gameover song? If it's the latter, yes, I agree. It was leftover from when I started this project a few weeks ago.