Play book
Death from above's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Flow & Clarity | #18 | 3.722 | 3.722 |
Adherence to the Theme | #23 | 3.389 | 3.389 |
Overall | #25 | 3.407 | 3.407 |
Concept & Originality | #35 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
sometimes tou just need some power armored soldiers to fight some big bugs, classic!
I really liked the use of the ETA to maintain tension up to the end.
nice story, finally seeing some battle brothers
Drop it like it's hot.
The story worked well with the theme, and you did a good job keeping everything coherent and moving forward well. Remember to 'show, don't tell' - e.g., when Oblatio suffers the psychic attack, describe the pain itself, don't simply tell me it was 'beyond imagination'. Was it cutting? Burning? Did it make the sergeant see red? The brutal tension of waiting for the final impact was also well-done by the simple interjection of the countdown timer between paragraphs.
P.S. Bonus points for the Significant Name for the sergeant.
A new meaning for 'drop pods'!
Nice work on theme!