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Morning, escapee! OST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Correlation to theme | #96 | 3.577 | 3.688 |
Creativity | #117 | 3.517 | 3.625 |
Overall | #145 | 3.238 | 3.337 |
Composition | #148 | 3.092 | 3.188 |
Quality | #162 | 3.032 | 3.125 |
Impression | #164 | 2.971 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Inspired by Toby Fox
DAW used: FL Studio 20
Home Sweet Home: You're in your bed, sleeping
Things used: Vital (with bell sample), FL Studio Strings
Good Morning: You got out of your bed and the music is more "swingy"
Things used: Earthbound Soundfont, Base FL Drum Samples
You're coming with us!: The cops have arrived at your house and are here to arrest you
Things used: Mother 3 Soundfont, Earthbound Soundfont, SGM v2 Soundfont
Prison: You're locked up in prison
Things used: Earthbound Soundfont, SGM v2 Soundfont
Radio Music: An alternate song to Prison that only plays if you turn on the Radio
Things used: Mother 3 Soundfont
Out of my Way!: You're escaping prison
Things used: Earthbound Soundfont, Meowsynth, Antidote Dubstep Drum Samples, Base FL Drum Samples
Elevator Music: Plays when in an elevator
Things used: Mother 3 Soundfont
Message from the artist:
I was feeling Earthbound-y when I made these
Theme:
How does it fit the theme?
You're an escapee (runaway means about the same as escapee according to google)
Link(s) of the submission on streaming services
https://youtu.be/5zr2yENm6t4
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Comments
Track 1: Seems like a sleepy lullaby? Is the prisoner still asleep for the title screen? :D
I like the tune, but the bells are a bit piercing on my headphones. They might benefit from a tiny bit of EQ to get the piercing frequencies tuned down a tad.
Hah, I love track 2. It's great. It has such a mischievous vibe to it. Really excellent.
Track 3 seems like a plot point alright. Cool tune. Quite dramatic.
Track 4 sounds like a cool level theme. Really dig the melody. A bit spy-like even.
Track 5 / Radio music sounds like some intermission in the game. Maybe the protagonist stops to listen to some radio while upgrading his gear or something? Like the use of vibrato in this one.
Track 6: Boss fight? Or just some really intense level. Excellent work on this one. It feels really gamey.
Track 7: Cool.
Overall, great soundtrack! Well done man!
Great music ! it's both chill and virulent. I could picture playing The Escapist with that !
Congratulation
These come straight out of a gameboy game. Lots of nostalgia there! Good Morning is my favorite.
Track 1: nice, simple opening track. Definitely accomplishes that homey, peaceful feel. Almost felt like night-time sleep music?
Track 2: This track is a lot louder than the first, it actually made me jump a little! Otherwise, this is a nice morning track-- the melody is a bit frenetic, but it gives everything a cartoony tinge.
Track 3: I am definitely getting undertale energy from this little track, which I guess makes sense when you look at the earthbound-undertale pipeline.
Track 4: short and sweet, and the bluesy bassline works to make it feel prison-ey somehow?
Track 5: actually one of my favorite tracks, I enjoy the attention to detail with the vibrato on the melody instrument.
Track 6: loving the intensity, good job here!
Track 7: this reminds me of radio music a lot, in fact I think it's the same or similar track but sped up and with added drums? Either way, the idea of someone just sitting in the elevator post-prisonbreak is silly to me.
In all, this is a great concept and a humorous soundtrack that fits the bill. Good job, keep writing!
I liked the overall style of the tracks and can imagine how they would accompany a game based on a bold escape. Probably the first time I'm going to say this combination of words, but I enjoyed 'Prison' the most.
The bells in "Home Sweet Home" have ear piercing high end which made me lower the volume by a lot. Should probably get rid of the high end frequencies and resonances on that bell, but otherwise, good job!
Yeah, I tried doing that but nothing worked so I got rid of as much as possible without them sounding extremely muffled
A lot of professional mixes cut out the entire high end (starting from 16000 Hz - 17500 Hz) with a low-pass filter to get out the shrieking. It does deteriorate some of the sounds in a mix, but I think it's worth it. In my track that I submitted for example, I cut out the entire high end starting from 17500 Hz to get rid of the noise my lead and other instruments were producing. This stuff mostly comes from experience though, so keep experimenting and keep up the good work!
I could definitely imagine dropping "Prison," "Radio Music," and "Out of My Way" into a game. These are great tracks to set a feeling for a game right of way. Thanks!