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A jam submission

Spirit WardenView project page

Submitted by gogocalypso — 8 hours, 53 minutes before the deadline
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Spirit Warden's itch.io page

Results

CriteriaRankScore*Raw Score
Quality#194.3514.351
Composition#244.2814.281
Overall#254.1474.147
Creativity#354.1404.140
Impression#394.0884.088
Correlation to theme#1293.8773.877

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
The soundtrack is composed for a narrative puzzle game. I used Ableton as my DAW of choice. The game combines a mixture of orchestral, folk and electronic music to convey a vibrant but dystopian world.

Before Your Eyes
As the player boots up the game, they are met with an opening cinematic recounting the death of Ashe. Jarring flashes her of memories are shown, split seconds apart from one and other before cutting to a view of the towering mountain and wind-swept plains.

Spirit Warden
The main menu track. The camera is fixed on the same shot of the mountain. A constant breeze is gracefully swaying the grass and trees in the area.

Distant Memories
The player is introduced to the main characters in the story: Ashe, Ayra and Yuma. Ashe has just awoken reborn as a ghostly spirit. She struggles to remember anything from her past life. Ayra is a resourceful young girl set on a mission to spread her parent’s ashes on the summit of the distant mountain. Yuma is Ayra’s pet dog. Ayra and Yuma collect firewood, mournful over the passing of her sister, Ashe. Ayra can’t see that Ashe is with her in spirit-form.

This section acts as the gameplay tutorial. The player (controlling Ashe) is introduced to basic movement in spirit-form and must complete a couple of basic puzzles, helping Ayra source the wood for the fire.

A Long Road Ahead
Ayra and Yuma begin their journey towards the mountain. Ashe guides them through a dense forest, helping them navigate difficult terrain by possessing and manipulating items in the environment.

Ancient City
To progress, Ayra and Yuma must navigate through a large rundown city, a shell of world once teeming with life. Cars and many other modern pieces of technology are scattered throughout the city streets, long forgotten and reclaimed by nature. Ayra was told stories by her parents of the dangers of these cities. Raiders often fight amongst themselves over what little resources are left over from the old world.

In this section of the game, Ashe must use their abilities to stealthily guide Ayra and Yuma through the city. Raiders patrolling the city can be distracted and knocked out using objects in the environment to help give Ayra and Yuma safe passage. As they approach the final stretch before escaping unscathed, they are caught in an ambush. Ashe must act fast, chaining together her abilities to disarm the raiders before they fire.

Loyal Companion
As Ayra narrowly escapes the raiders she notices Yuma slowly limping and inevitably collapses. Yuma, hit by a stray bullet from the raiders passes away in Ayra’s arms. From Ashe’s perspective, Yuma’s soul leaves her body as a spiritual being like herself. The remainder of the raiders approach and surround Ayra. Before they have the chance to fire, Yuma’s spirit quickly dashes and disarms each of the raiders, sending them running in shock and horror. Ashe can now communicate with Yuma’s spirit and unlocks a new ability to use throughout the remainder of the game.

Alone in This World
Ayra, now completely alone in the world, is even more determined to complete her journey. ‘Alone in This World’ is a short montage of Ayra’s travels before arriving at the base of the mountain.

Base Camp
Ayra, now at the final leg of her journey, must endure the extreme conditions of the towering mountain above. Ashe helps manipulate the terrain to provide Ayra footholds to ascend.

The Summit
After a gruelling climb, Ayra finally makes it to the summit of the mountain. Her journey is almost complete. She takes out a pouch filled with the ashes of her deceased parents and scatters them into the vast open air, overlooking the immense journey she overcame. As she scatters the ashes, Yuma and Ashe feel themselves being pulled into the ether. In this brief moment, their spirits are conjured into reality where Ayra finally sees the loved ones who were by her side throughout her journey. They share a brief, emotional embrace before Ashe and Yuma fade away. Their journey is complete.

Message from the artist
Thank you so much for taking the time to listen to my soundtrack. Video games have been such an important and influential part of my life and it means so much to begin sharing my music.

Theme

Picture theme

How does it fit the theme?
When first looking at the prompt artwork I was immediately drawn to the human-like figure looking down on the girl. I interpreted it as a spirit guiding the child through the space. This was my leading inspiration when developing the story and soundtrack for Spirit Warden.

Link(s) of the submission on streaming services
https://soundcloud.com/go-go-calypso/sets/spirit-warden?si=babf54d29725453192ca84a7ae8683a4&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Number of tracks
9

Genre

Orchestral
Electronic
Folk/Acoustic

Soundtrack use permission

Yes (CC BY-NC)

Any non-commercial project

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Comments

Viewing comments 5 to 1 of 45 · Previous page · First page
Submitted

Dude. This thing is beautiful from beginning to end. The production is top notch, the composition is incredible, it drips with style, and is just so unique. Ancient City and Base Camp are my personal favorites, but if I were the sole judge/rater for this jam, I'd go ahead and hand you your trophy now.

VERY impressive work my friend! I'm left kind of speechless by this submission so I apologize if it seems like I'm just blowing smoke up your ass lol

Submitted (2 edits)

This is... Far beyond something I could ever do. The mood and expression of it can really bring to tears at some moments. I absolutely love it. And those sharp transitions you have are something I really enjoy in music and usually do it myself. Edit: just reached Base Camp, damn... That is the jam winner right here imo

Submitted(+1)

Amazing work, specially in so little time. This is definitely a professional OST that can easily be in a game, almost a shame that doesn't exist (yet?).

Amazing use of the theme and Leitmotiv all around, this sounds so hopeful and joyous, everything is crafted perfectly, each second of all the tracks glued me! I'm following you and your work for sure!

Submitted (1 edit) (+2)

the instrumentation on this project is really, really good. i feel engulfed in warmth and it's amazing. a long road ahead was my favorite, the drums were so crisp when they came in. big death cab for cutie vibes in some parts of this soundtrack.

Developer(+2)

Thanks so much Eclipse for the feedback! Going to have a listen to Death Cab for Cutie now! 

Submitted(+3)

Very full rich sound and diverse soundscape! Expert instrumentation, probably one of the best I've heard yet

Developer(+1)

Thanks so much pulp! I’m so glad you enjoyed it!

Viewing comments 5 to 1 of 45 · Previous page · First page