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A jam submission

GodhoodView project page

A whimsical and intense chiptune soundtrack about a teenager's journey to recover her story and liberate the worlds.
Submitted by KFComet — 3 hours, 12 minutes before the deadline
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Godhood's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#873.9253.925
Correlation to theme#1373.8503.850
Overall#1703.6903.690
Impression#2003.5753.575
Quality#2463.6003.600
Composition#2723.5003.500

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
cover artwork by a couple of my friends!"

Created in Beepbox!

Runtime: 35:12
(i understand its long - feel free to skip through any looped songs!)

What would you do if thrown into the world of the Gods?

The worlds have fallen into disarray. With the power of assent no longer being enforced, Gods can wreak true havoc upon their bubbles without restraint. Someone must stop them. and someone must find Her.

Godhood is a retro, electronic, and chiptune-based soundtrack for a theoretical story-based RPG. As a result, each track is set for cutscenes, levels, or bosses, and will be clarified. All of this was created in a Beepbox mod called Pandora's Box.

I really wanted to experiment with these tracks. I took some creative liberties with time signatures, EQ filter, melodies, chord progressions - the list goes on and on. The point is, I really got out of my comfort zone with this jam and I'm really thankful I did. I'm proud of the result and gained much needed experience!

(the rest is copy & pasted from project page):

Track 1 - Legend of Xara: The opening sequence. You learn of Xara, the Goddess of Assent, who brought peace and harmony to all the worlds. Her domain resembles the deep sea, with bubbles floating about housing each respective God's world. Recently, she has fled her domain and neglected her duties, allowing Gods absolutely no restriction to their worlds. The God of Direction has assumed control to ensure it stays this way.
The Hostel was where Xara imprisoned individuals who posed too much of a threat to the safety of their world. The God of Direction freed all prisoners, and recently, replaced them with innocents.

Track 2 - Title: The words "Godhood" appear on your screen upon a dark background. Bubbles float by, flashing scenes from the game at you. This is the title screen.

Track 3 - The Hostel (looped): Our protagonist, a teen version of the girl from the photo, awakens in a hotel without any memory. As she exits her room, several staff members appear to be extraordinarily shocked at the sight of her, and attack. She will have to use her "wind" powers to defend herself. She is prompted to free the innocent prisoners from the rooms.

Track 4 - The Hotelier (looped): An angry hotelier employed by the God of Direction tries to prevent you from leaving. However, he seems particularly lazy and not ecstatic about his job and is easy to defeat.

Track 5 - Inside Her World: The protagonist emerges within Xara's realm. It's dark and blue, the only light sources being bubbles - which are entrances to other worlds.

Track 6 - Boscage (looped): After noticing a forest aflame within one of the bubbles, the protagonist dives inside. She finds herself in a jungle with a sun shining so bright that it scorches all it touches. Locals see her and immediately start attacking her. She must head for the God of Radiance's resting place.

Track 7 - Charcoal: She finally arrives to the resting place, meeting a whimsical God of Radiance who isn't ready to back off so easily. Once defeated, he exclaims about "powers of assent" within the protagonist that somehow ceased his destruction. The sun is no longer scorching.

Track 8 - Reef: After seeing a stormy ocean within one of the bubbles, the next world is entered. It is a barren underwater city riddled with thieves and crooks, with a storm wreaking havoc above the ocean. Using her powers of wind, our protagonist forms an air bubble around herself as she progresses.

Track 9 - Undertow: Upon arriving at the second God's resting place, she meets the God of Climate. He is obsessed with riches and caused the storm in order to seize all citizens' belongings. When defeated, he seems to immediately recognize the protagonist.

Track 10 - Truth of Xara: Apparently, the God of Climate knows the God of Direction personally. Your powers of assent were apparently inherited by Xara, who raised you within her realm after you appeared one day. The God of Direction must have erased your memory. The God of Climate tells the protagonist where to find Xara - above Cardinal City.

Track 11 - Cardinal City: A high-tech city run by the God of Direction, draped in heavy cloud coverage. It is an economic powerhouse. However, it is heavily militarized, as you have to fight your way through multiple powerful enemies while traversing the streets towards the God of Direction's resting place, the top level of a skyscraper within the clouds.

Track 12 - Ascent: You begin making your way up the tower, littered with puzzles and whimsical rooms resided in by odd minibosses.

Track 13 - The Director: Before the fight, you notice the God of Direction has the exact same powers as you. He reveals that he is actually the protagonist's father and dumped her into Xara's realm to continue to attend to his duties without having a child to worry about. On top of that, he remarks that Cardinal City was built within Xara's original realm. With that, the protagonist and the God of Direction fight.

Track 14 - Heavens: After defeating the God of Direction, the protagonist emerges upon the clouds. The credits begin to roll as Greek structures float by on white puffs. The protagonist eventually reaches a figure, a vague outline of a woman and assumedly Xara. She taps her on the shoulder.

But the game finishes off before going any further.

Message from the artist
Whoops ... I submitted a Lot of tracks (14). my respect goes out to anyone who can sit through 35 minutes worth of my music.

That aside, this is my first composing jam and I am SO excited to be able to participate!!! I'm especially looking forward to listening to all the other submissions and seeing all the other takes on the theme. Good luck y'all, this was fun!

Theme

Inside my world
Picture theme

How does it fit the theme?
When I saw the the picture and word themes together, I immediately thought of individual worlds being encased inside the bubbles floating around in the art piece. I thought that the bubble figure would oversee these worlds, in which case they were "hers." I thought the picture would take place within Her world, where the child in the photo would have landed inside of "her" world from one of the bubbles somehow. I kind of took that concept and ran, and now we have Godhood!

Link(s) of the submission on streaming services
https://soundcloud.com/user-38140050/sets/godhood?si=e686636135924ca8a8ae7ea0db9d9b29&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Number of tracks
14

Genre

Chiptune
Electronic
Synthwave/Retro

Soundtrack use permission

No

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

even just submitting this sheer number of tracks is a massive undertaking, but you've also accomplished so much in terms of variety of textures and sounds across these tracks with the limited chiptune palette. this is a really cool piece of work and the tone throughout is really powerful, nice job! 

Developer

Thank you!!! My goal was to tell a story and a variety of sounds is one of the things I utilized to achieve this. I'm thankful it was successful!

Submitted(+1)

HEY COMET! This soundtrack is so cohesive and big. It really does feel like it would come from a game. You were able to showcase many different ideas and scenarios through the soundtrack. Your sound selection is great and you even mixed some sounds that I did not expect. My favorite tracks are Hotelier, Reef, Truth of Xara, and The Director

Amazing work and so impressive to have 14 tracks!

Developer(+1)

Thanks a lot! I definitely tried experimenting when it came to instrumentation, I'm glad it paid off!

Submitted(+1)


The whole soundtrack sounds very 8-bit, atmospheric and original! I would like to play a game with such ambient) The atmosphere of the old games (and I recently played a lot in the SEGA Master System) is conveyed very well! Super!

I would like to mention the most striking tracks for me...

...Under the theme of The Hostel, I perfectly imagined how a young girl beats up hotel workers, heh) And it sounds spiteful))

...The Hotelier... the lazy boss. I respect you!

...Under the Boscage theme, I wanted to take soap bubbles. The drums are still beautiful

...Drums at the end of Godhood… Beautiful)

..Undertow is dynamic, a good battle and a strong wind!

 ..Cardinal City... is... FUTURISM! (I love this topic)

..Ascent was pleasantly surprised by its dynamics (I repeat it again: I love 8-bit drums. Heh)

...I noticed the most beautiful (in my opinion) composition - The Director

...Heavens is a good title theme.

The only comments are:

Some tracks lack a slightly clearer sound and memorability (but this is not always necessary for the ambient part). Sound quality is acceptable (chiptune is forgivable). Just improve mixing… And it will be fine in general!

I see that a lot of work has been done. The number of tracks was pleasantly surprised (I love when they make a FULL set of music). It fits the criterion of "Really OST for the game" well.

PS:...I'm waiting for you to release more works)

PSS: In the next Sonic The Hedgehog playthrough, I will listen to these tracks again)

Developer

Mixing is kind of impossible in Beepbox, but I'm glad I was at least somewhat successful! Thanks a lot for the detailed feedback, I appreciate it!!

Submitted(+1)

Huge soundtrack. Very solid work, you can definitely just put it in a game and its soundtrack will be solid.

Developer

Thanks!!!!

Submitted(+1)

Wow, you really put in the effort, that's a big soundtrack. Very nice retro feeling, particularly loved Ascent!

Developer

Thank you!!

Submitted(+1)

Wow, it's visible that you put a lot of effort into the songs. Through the main usage of 8-bit instruments it feels very "retro", but you still manage to create different vibes. I could definitly see this on a big SNES game and even though the genre isn't really my cup of tea, I still went of to the hotelier and the director. And decpite the length of the tracks and the album it manages to not sound repetitive but loopable, which would make it great for an actual Videogame.

Overall it was very nice to listen to, keep it up!

Developer(+1)

Thank you! I really tried to mix these retro elements with other instruments and kind of take liberties with the genre as the result. I'm glad it paid off! Thanks a ton!

Viewing comments 6 to 1 of 26 · Previous page · First page