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Wings of Azure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Correlation to theme | #36 | 3.706 | 3.846 |
Quality | #78 | 3.113 | 3.231 |
Overall | #85 | 3.069 | 3.185 |
Composition | #91 | 2.891 | 3.000 |
Impression | #91 | 2.817 | 2.923 |
Creativity | #103 | 2.817 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Please listen the tracks here: https://soundcloud.com/colin-cheng-605923909/sets/wings-of-azure
There are 6 tracks in the game:
1. Floating Villages: For the village. Played when the player arrives at the starting village or other villages on another island.
2. Wings of Radiance: Played during the day when the player is flying the white dragon.
3. Daylight Islands: Play during daytime, but only when the player is on the island.
4. Silver Wings in the Moonlight: Play at night when player is flying the white dragon.
5. Whispering Drift: Plays at night, but only when the player is on the island.
6. Cheers of Triumph: Track for the final cutscene. The player returns to the original village.
The `Wings of Radiance` track is a variation of the `Daylight Islands` track. The melody is taken from the music and remixed a bit. These tracks share the tempo and length of each section. In the game, when the player "lands" on an island, the music may seamlessly transition from the "flying" track to the "landed" track. That's by design. The same goes for `Silver Wings` and `Whispering Drift`.
Floating Villages
* I try to make it a fantasy village music. Two woodwinds and a harp are used to create the overall feeling.
* Some reverb is added to the harp to give it a little fantasy feeling.
Wings of Radiance
* Try to create a warm and calm feeling. That's the main feeling of the game.
* Use piano and strings to build up the whole melody.
* I added some drums. But I think it needs a relaxing and calm atmosphere. Since there's no fighting in the game, I shouldn't make it upbeat.
Daylight Islands
* Melody taken from the `Wings of Radiance` track.
* Just a remix, improving the low end to make it feel more solid.
Silver Wings in the Moonlight
* In contrast to the bright daytime track, the atmosphere should be serene and calm. I try to achieve this by composing the melody with the piano.
* And to make it more interesting, a cello plays a bass line.
* A pad is added to enhance the high-end. It will make the music calm.
Whispering Drift
* Both the piano and the cello are muted.
* A remix is done to keep the tonal balance.
* This is just a variation of Silver Wings in the Moonlight. To give the player's ears a little time to relax. There is nothing interesting in this piece to be honest.
Cheers of Triumph
* The last track. To match the end-game cutscene, it should be cheerful.
* A set of broken chords is used to increase the happiness. And a pulse bass is used underneath to add some power.
All tracks can be looped. The exported .mp3 files are all looped twice. The total length of these files may exceed 15 minutes but the music is not.
Message from the artist
In the world of Cruqujan, several floating islands drift in the sky, forming this mysterious and beautiful realm. On these islands, humans and dragons coexist harmoniously, leading relatively peaceful and tranquil lives. However, the sky suddenly turned crimson, and an ominous atmosphere enveloped the land, sending shivers down one's spine.
Faced with this sudden upheaval, the protagonist and a white dragon decide to join forces and embark on a journey to uncover the truth behind this mysterious event. They will traverse the floating islands, encountering various dangers and challenges, searching for clues and unraveling the secrets hidden behind the scenes.
It's a 3D, low-poly, open-world, third-person view game. Similar to "World of Warcraft".
The gameplay is to explore several islands, find the secret, solve the puzzle and collect 5 "Ancient Ruins" to rebalance the world. It's not a hardcore game, but a relaxing "find the item" game. The gameplay is more about visiting each of the islands, talking to the villagers and finding the Ancient Ruins accordingly.
There is also a time system. The "Day" and "Night" periods will only last for 5 minutes of real time. Some of the "Ancient Ruins" are only available at certain times. This makes the game more playable.
Theme
Link(s) of the submission on streaming services
https://soundcloud.com/colin-cheng-605923909/sets/wings-of-azure
Soundtrack use permission
Any project
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Comments
I like the contrast in Silver Wings in the Moonlight! It was fun listening to the music while reading the description for each track.
Great job six tracks is a lot. Very nice work!
My favourite here was Silver Wings in the Moonlight - very dramatic!
wow!! you put so much work into the themes/plot of this imaginary game and also made SIX tracks, which is crazy!! you definitely nailed that wondrous fantasy feeling
Very nice overall. Great job!
Hey these are some pretty tracks, very effectual. If I could make a suggestion, you should try playing around with the orchestration and varying the intrumentation a bit, I think it would make some of the tracks feel more distinct from each other. Otherwise, good work!