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Some Thoughts On Voting

A topic by LukasWho created Mar 12, 2022 Views: 179 Replies: 4
Viewing posts 1 to 4
Submitted(+3)

I had a total blast with this jam, both during composition as well as voting time! After voting on quite a few entries, I've collected some thoughts I thought I'd share with you guys and see if you have similar thoughts or not.

- Critiquing music is hard. When I critique a game, it's so much easier to pinpoint specific things I think can be improved, because games force me to actively interact with them. Music is a much more passive interaction and even when I'm trying to actively listen to it, I find it pretty easy to say whether I like a piece of music, but much harder to say why and think of what exactly makes it work or doesn't make it work.

- Critiquing video game music is even harder, at least when detached from the game. There are definitely games that require a very restrained soundtrack, but without those games, those soundtracks are in danger of sounding a little dull. I feel like there might have been some entries in this jam that would fit a certain type of game very well, but which I didn't rate very highly because a "pure" listen just wasn't very interesting to me.

I think a fun idea for a different jam might be to actually have a game without a soundtrack and compose music fitting for it. Of course, this has some problems, both organizational (someone has to write a game, people have to play the game before they can start composing and so on) and creative (there may be a lack in variety), but I still think it could be a fun idea. Would you guys be interested in something like that?

- Rating composition is really, really hard. I found this category the one I usually had most trouble with. I think this had a multitude of reasons:

  • I was never sure I really caught the compositional nuances of a piece. For example, I quite like compositions where a motif is picked up in a subtle way, but considering I listend to most entries only once or twice, stuff like this seems really easy to miss.
  • There are a lot of genres I just don't have a lot of experience with. Most notably, I find it extremely hard to rate the composition of ambient pieces of music, and Wikipedia's claim that ambient music "may lack net composition" doesn't really help with that. I wonder if maybe in general there would be a better word for this category?
  • I would like to at least pretend to rate composition somewhat objectively, but it's just really hard for me to seperate the objective qualities of a piece of music from my subjective liking for it.

- Correlation to theme sometimes was a bit interesting too. There were a few cases where the composer had a really convincing idea written as text, but I just had a hard time to hear how they implemented that idea in their music. To a certain extent, the same applies to the Creativity category.

Anyway, none of this is in any way meant to overshadow how cool this jam and the entries are! I'm super impressed by the amount of high-quality entries made in just 48 hours and every single participant who submitted did a great job :) Also thanks to Lone Rabbit for hosting the jam!

I think that's about it for now. If you've made it this far, thanks for reading my incoherent ramblings. What do you guys think?

Submitted(+1)

I had the exact same thoughts with ambient tracks! They can be very powerful in relation with the environment they're played in, but alone struggle to hold interest as much. I tried to rate them as if I was hearing them in a game, I tried to match it to the scene the creator described. 

For composition in ambient tracks, I tried to base it off how immersive and huge the environment felt (as they typically  aren't rhythm and melody based so you can't really grade off that.) 

Submitted (2 edits)

IMO, it's completely fine to rate a soundtrack simply based on how it made you feel, personally. There's no reviewing art completely "objectively", it'd be a bit boring if that was possible ;)

If an ambient track's compositional elements don't engage you, there's nothing wrong with giving a lower score there. Someone else, who's a huge ambient enthusiast, may feel very differently about the track and give a higher score, and vice versa in genres that you are more well versed in.

We all have our preferences, but in the end, those will (hopefully) balance each other out and what we're left with is the music that resonated the most with us floating to the top. I think that's better than everyone trying to become 100% accurate, objective Art Robots who rate what they hear based on some factual musical checklist.

Submitted(+1)

Thanks for your reply! Maybe I should clarify a little, I of course don't have any ambitions to have my ratings be solely based on objective measures. For me, the "Impression" category for example is definitely something that's solely subjective. However, I also do believe that good art criticism should not leave out objective measures. In this jam, a category like "Quality" is something that I think can be measured mostly objectively, though of course there's also a subjective component to that.

I think what I was trying to say is that I understand "Composition" as a thing that has a good chunk of objectivity to it? Like, if there had been a piece of 12 tone music, I'm pretty sure I would not have enjoyed it very much, but I could still appreciate its composition. That doesn't mean that I want to become an "objective art robot" at all and of course there are also subjective qualities to composition. I just wanted to say that I find it particularily hard to seperate "Impression" and "Composition" in this jam.

I also think you're right that the voting system is fair enough to balance out different tastes in music. To clarify, this wasn't necessarily meant as a criticism of the voting system itself, just a personal reflection on my experience with it and that I personally found it hard to rate this category.

TL;DR you're absolutely right that there is no purely objective art criticism, but I believe good criticism should be a mixture of poth objective and subjective measures.

Submitted

this was interesting to read and i do agree with a lot of what u said about the difficulty of rating music. ur point abt how certain pieces may not sound good themselves but might be fitting in the context of a hypothetical game is something i hadnt even thought abt but it makes sense. 

i think the idea of having an actual game that we all make music around is a great idea but itll definitely be harder to organize than just a visual or verbal theme like u said