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(GameJamGame)Can I take a break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #26 | 2.173 | 2.875 |
Music/Sound | #28 | 1.890 | 2.500 |
Technical Implementation | #31 | 1.512 | 2.000 |
Graphics/Animation | #32 | 1.606 | 2.125 |
Fun/Design | #32 | 1.417 | 1.875 |
Overall | #32 | 1.720 | 2.275 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
How does your game apply the optional theme "break"?
When tried you need take a break, but you need not to waste too much time in this way due to hunger.
Which art and audio did you / your team NOT create from scratch?
I didn't created almost all asests (Jungle Music, Bed, Wolf 3d models, Modular terrain pack, font). Shaders and maps are created from scratch.
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Comments
incredibly strange game
What a weird world, neat idea! The implementation of the break mechanic was certainlysurprising.
Typo are ok, but as the game is moistly text it hinders the experience. Also at some point I somehow scrolled up and struggled to go back to the newer text.
What an interesting world! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)
Pretty nice concept. I don't often see many point and click exploring games anymore so nice to see one here.
There's some typos which aren't too bad but tend to break a bit of the experience. The break mechanic implemented also tends to be a bit annoying. It would probably work better if there was some sort of player input as opposed to just nothing happening for a bit.
Glad to see a point and click game!
A bit short, but i think a "turn around" or go back option would lengthen it significantly
Music gets a bit repetitive, but it works.
Fun to explore a take of "Break" like taking a break in this way!
Edit:
(sorry for previous spam, it wouldnt post)
thank you for playing my game. I think it could be longer ,but it is not because I spend lot of time configuring shaders I try dithering but I achieve only screen glitch effect.