On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

(GameJamGame)Can I take a breakView game page

point and click for Palette Jam 2
Submitted by AmoAqua — 2 days, 19 hours before the deadline
Add to collection

Play game

(GameJamGame)Can I take a break's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#262.1732.875
Music/Sound#281.8902.500
Technical Implementation#311.5122.000
Graphics/Animation#321.6062.125
Fun/Design#321.4171.875
Overall#321.7202.275

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

How does your game apply the optional theme "break"?
When tried you need take a break, but you need not to waste too much time in this way due to hunger.

Which art and audio did you / your team NOT create from scratch?
I didn't created almost all asests (Jungle Music, Bed, Wolf 3d models, Modular terrain pack, font). Shaders and maps are created from scratch.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

incredibly strange game

Submitted

What a weird world, neat idea! The implementation of the break mechanic was certainlysurprising.

Typo are ok, but as the game is moistly text it hinders the experience. Also at some point I somehow scrolled up and struggled to go back to the newer text.

What an interesting world! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)

Submitted

Pretty nice concept. I don't often see many point and click exploring games anymore so nice to see one here.

There's some typos which aren't too bad but tend to break a bit of the experience. The break mechanic implemented also tends to be a bit annoying. It would probably work better if there was some sort of player input as opposed to just nothing happening for a bit.

Submitted (1 edit) (+1)

Glad to see a point and click game!
A bit short, but i think a "turn around" or go back option would lengthen it significantly
Music gets a bit repetitive, but it works.
Fun to explore a take of "Break" like taking a break in this way!

Edit:
(sorry for previous spam, it wouldnt post)

Developer

thank you for playing my game. I think it could be longer ,but it is not because I spend lot of time configuring shaders I try dithering but I achieve only screen glitch effect.