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Defender Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #32 | 0.980 | 1.222 |
Graphics/Animation | #33 | 1.247 | 1.556 |
Fun/Design | #33 | 1.336 | 1.667 |
Technical Implementation | #33 | 1.247 | 1.556 |
Overall | #33 | 1.283 | 1.600 |
Theme/Limitation | #34 | 1.604 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Scratch
How does your game apply the optional theme "break"?
As a Space Shooter (Breaking through Enemy Defenses)
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Comments
Thanks for all the comments, Working to fix issues and add ideas that you have suggested.
Of course, After the jam is done, I want to make this game better and not just discard it in some metaphorical trash bin. BTW the page went down to my accidental tomfoolery. Update will be out after the jam.
For me the joy of those shooters comes from spamming the button like a madman, having only one ammo kinda killed that. It could be an interesting mechanic, it creates tension when you miss, however, but it would need to be visually conveyed to the player like the ammo is a boomerang or overheating. With the current implementation, it looks more like a bug than a feature.
only having one bullet is really annoying, and the enemy skips around the screen somewhat which makes it really annoying as well
A pretty nice concept!
One thing to note is firing another bullet destroys the original one which tends to feel not that great gameplay wise. Its pretty unnatural and brings people out of the experience. Also leads to the game being more precision based which tends to be difficult with a rapidly moving enemy.
Another thing is hitting the a button after you've already started starts the game again which should probably be locked the first time someone does it.
A possible start to some really interesting ideas, but it would be good to see some of them played out more.
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