This game is fIrE !!!
Mephistase
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Oh sorry !
It's when the characters in a game tell something more or less randomly, without directly talking to the player.
I found this nice definition: short lines of dialog yelled in the background
For example, a soldier who say "take cover!" or "how many are there?!" or "Go go go!"
In your game, you use barks everytime the police say something like "Bigger weapons!" or similar ;)
The camera placement makes a really beautiful game but a quite difficult to navigate one.
For some reason, movement is absolutly not linear depending on the direction (toward the player makes me go super fast), and turning is super punishing since it nearly kills all my speed.
Beautiful visuals however !
There is a clear and nice ambiance to this game, and I loved your work on the newspapers.
The tone and writing in them were really cool.
The pacing is a little slow. I have quit the game because I was not sure of what to expect for the rest of it, and I grew frustrated of not being able to stop some parts of my factory.
Maybe making it turn-based, or allowing the player pause/speed-up time, could have made the game better.
Overall, a really nice setting for a well delivered gloom ambiance.
The concept is nice but the final game left me asking for more.
There are bugs, exploits, no end, the physic is a little junky even if you can grap it after some time.
However, the music is nice and the character is cute.
Loved how it slides on the plateforms. I wish you made it more central to the gameplay.
Thank you! I suggest you browse this website: https://www.chosic.com/free-music/funny/
It is full of copyright free music with some in this style ;)
In my opinion, a perfect submission!
The fact that your companion moves slower and gets scared is really cool and adds an unexpected depth to the game. I died 5-6 times before developping a strategy that worked for at least 5 minutes. And it was fun!
An ending would be absolute perfection! Congratulations!
This game is awesome!
The hotline miami style is well rendered and the action is intense.
However, it really needs balancing ^^
The fact that your capacities cost you life in a game where you constantly take damage is really harsh.
Healing yourself on ennemies is cool but could be stronger.
Last but not least, I find the combat a little junky. It seems that you need to be close to an ennemy to trigger your punch which often results in you turning around an opponent without doing anything.
If you tweak it a little, I am sure that awesome submission will be an even greater game!