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A jam submission

Thou Art Mine WeaponView game page

Submitted by BoredSkeleton (@garrett_hobson) — 10 hours, 47 minutes before the deadline
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Thou Art Mine Weapon's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gC1Rxo21LRTI2IDdlf5wNIa4IVIKJjIPukxw2uoG9Zg/edit?tab=t.0#heading=h.lea9gycdtn7f

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Thou Art My Weapon is a top-down action game about turning defeated enemies into new swords! Use WASD to move, Mouse to aim and attack, Q and E to switch weapons, and Space to progress dialogue.

Please explain how your game fits the theme:
I interpreted "You Are The Weapon" as something the player says to their enemies, declaring that they are weapons now, and turning them into swords.

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Comments

Submitted(+1)

Cool idea. I like this idea of getting weapons made from enemies. I do wish the weapons stayed just a bit longer so I can evaluate. Really just kinda ran around till I had weapons then pressed on without really caring about that tooltip. I did encounter a bug with one of the weapons hurtboxes not seeming to work which is unfortunate, but is what it is. I think another cool idea would be to implement different attack patterns for each weapon. So rapier attacks forward. Another attacks in a circle so on and so forth! The SFX and music were simple and cool. I enjoyed the art as well!

Good basis to iterate on! Good job.

Submitted(+1)

really nicely implemented idea. Sometimes the weapons on the ground go away too fast before i can read them and make the decision to pick it up or not. Good foundation of a game where you can expand more on the combat system later.  The ui elements look really nice too! Good job!

Submitted(+1)

I like how you interpreted the theme. very clever. and the gameplay is great too! well done!

Developer(+1)

Thank you for playing! I'm glad you enjoyed it!

Submitted

Everything about this game is awesome! Why did my buddy have to sacrifice himself to become my first weapon? Even worse when the sword broke! ;-;

Developer

There's hope yet for Sir Oriel, try to beat the game with his sword intact!
Thanks so much for playing!

Submitted

Super nice and polished!

Developer

Thank you for playing!

Submitted

I had fun! 

Developer(+1)

Glad to hear it! Thanks for playing!

Submitted(+1)

Had good fun with this one! The art, firstly, is very good! The concept is fun and easy to understand. The boss was simple, but not boring. The main complaint I have with this is that there is very little incentive to get new weapon or use the mana that often. The breaking system was a good first step, but perhaps giving mana a different purpose, or allowing the player to throw weaker weapons for more damage would help with this!

Developer

I agree, I was considering ways to better utilize mana by the end of the jam, but didn't have any time to implement any solutions. I was thinking about having every sword have a unique spell (thus reinforcing the uniqueness of all the swords) that cost mana to cast, but didn't get any further than the ideas-phase on that.

Thanks for playin! I'm glad you enjoyed it!