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Point Blank's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1yoA4k4hw-OQmudChl4YSWEt6bcTgv8SbPBFNtC46TtA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Point Blank
By the Code In A Bottle Team.
Point Blank is first-person shooter game where you use your hands as guns and your fingers as bullets. You have been cursed with this power and need to free yourself by defeating the Cultist Leader.
Point Blank uses billboarded, hand-painted sprites for the player and enemies. The aesthetic is reminiscent of retro FPS shooters, while incorporating modern movement mechanics such as wall-running and sliding. Use different finger types to deal different amounts of damage, and navigate jump puzzles to complete the level. Along the way, try to collect all of the hidden jams! If you can defeat the Cultist Leader you will be freed from its curse!
This game is made in Godot 4.4beta2 and runs in the browser. Keyboard and mouse input type is required to play.
This game was produced by Code in a Bottle.
Additionally, there are a Window x64 and Linux x64 build incase you have an issue with the web build.
Thank you for playing!
Please explain how your game fits the theme:
Our game fits the theme of "You are the weapon" by literally making the player character's hands weapons, their fingers bullets. After defeating enemies, you take their fingers, make them your fingers, and them use your new fingers as bullets once again. Indiscriminate weaponization of the self.
Is there anything you'd like the judges to pay particular attention to?
We know the levels could be more beautiful, but how did the movement of the character feel? Did you enjoy the sprites and the music?
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Comments
this was really cool! i liked the movement mechanics a lot, i think i'm a complete noob tho cuz i struggled to use them in combat lol. for some reason the game crashed completely and the whole tab closed when i got to the boss but i liked the game overall! i was thinking maybe it could use a checkpoint or two, but again, i tend to not be super good at FPS games lol. it was really silly and i loved the style! The mechanics all felt nice to use, but if i were to change anything i'd make the enemies health more consistent. It felt really hard to regenerate ammo sometimes not knowing how many headshots they might take, and i struggled a lot during the boss with that. Otherwise i really like the game and idea! level 3 was really fun, and i liked the cheeky comments that came up every now and then :)
thank you so much for the thoughtful comments, that was very kind :D
I think the damage inconsistency you were seeing is actually a feature we didn't have a chance to flesh out very much. When you reload, you get a random assortment of the fingers you have picked up. Right now there are only Bone and Human fingers, and Bone type deals much less damage. This definitely could have been better explained. Thanks again!
ohhhh that makes sense i thought they were just a visual. that's really cool tho!!!
I knew this game was something special the moment i saw the enemies lol
Overall extremely charming in it's own bizarre and funny way, and the gameplay is really satisfying too. It all fits very nicely!
Thank you so much for playing, we are glad you enjoyed the silliness :D
Loved when the fingers came back after the reload and they were just bone lol. I was able to do the wall run the first time but died like 10 times after that trying to do it again :( Shooting the enemies was fun. Nice job!
hey there, thanks so much for playing!
the trick to wall running is to have the wall on your left or right side, and then press jump again in midair.
so you dont want to look AT the wall, but rather ALONG the wall :D