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A jam submission

PyramidView game page

Build your pyramid in this tower-defense game like no other!
Submitted by salegre — 12 hours, 20 minutes before the deadline
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Pyramid's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1hqakTSKPccxwN-bT-92-ZVqzBlYjmMiY0iScgi5Mzyg/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Pyramid is a tower-defense game where you are an ancient god bound to a totem by which you can inflict mortal wounds to your enemies, and more.

Please explain how your game fits the theme:
You are a god trapped inside of a statue with magical powers.

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Comments

Submitted

I like the idea very much

Submitted (1 edit) (+1)

Really liked this take on a tower defense. I like how you build out and then modify the tower instead of placing individual towers. The art, SFX and music were good. The game was mostly intuitive with just a little confusion on what I was able to be stacked on what surface. The UI was also a little small for me and hard to read. Anyway I upgraded my stuff for a bit then got up and folded laundry to see if it passed the tower defense test. AKA build up and see how long it runs? Got to level 57!

Good stuff! 

Developer(+1)

Thanks for playing Qtip, I'm putting your feedback on my kanban! I'll need to make the game a lot harder if you got all the way to 57 doing laundry! 

Submitted(+1)

Played a while of the game, I found it do have an interesting idea, but I guess there is still a lot of polish to be done. But generally good work getting this done! 

When playing I noticed that you can stack columns, pillars and even altars as high as it can be, and that really defeats the whole purpose with the limited space on the pyramid in my opinion. But not having this stackable also means you may need quite a lot of play testing to get the balancing just right.

Anyway, keep up the good work!

Submitted(+1)

An enjoyable experience! The upgrades and their descriptions are a bit misaligned, and it would be cool if the player could drag to apply multiple upgrades without needing to click again. The music was fantastic, and the sound effects were cool too. Out of curiosity, how tall can the pyramid get?

Developer

Thanks for playing! I do want to implement better mechanics for building and dragging is definitely one I was considering.

The pyramid's growth is currently infinite, though after a while it starts growing too much which I need to fix.

Submitted(+1)

Hey! I played your game and would like to offer you some feedback!: Firstly, I think the UI could use some work. The font for the upgrades is really really small and I could barely make out what each of the tiles did. Another thing is that the space management is kinda defeated if you can mount pillars over columns over altars. I could pile up three or more columns on a single tile and I don't know if that should be allowed. The sound design could also use a little bit more work, the noises the enemies make when defeated sounded like a squeaky toy each time multiple instances of them died by my totem. Anyway, I still think it is a really impressive work by a solodev. I look forwaard to the future updates the game might recieve.  Great work!

Developer

Thanks a lot for the feedback! I agree with all of the points you're making and will work to improve these for an upcoming release :)

Submitted(+1)

I like the idea of this game! Town build combined with tower defense. If you work on this a bit more I think it will catch attention