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A jam submission

A Dragon's RequiemView game page

Fight your enemies by becoming them.
Submitted by Shady24, TheHowlingEternal, Vladislow — 3 hours, 30 minutes before the deadline
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A Dragon's Requiem's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ZgY9H4nuO0z6JIRq2GzN4R_45kOKBy6poieSwBxZsbc/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
In A Dragon's Requiem, you play as the ghost of a Dragon and are trying to defend your horde from many waves of enemies. To fight back, you must possess the enemies and gain their skills. If the monsters steal all of your treasure, you will perish into the afterlife for good.

Please explain how your game fits the theme:
We made a game where you become the enemy you're fighting against, therefore becoming a weapon to defend your treasure. We thought it was a unique twist on what you might expect from the theme.

Is there anything you'd like the judges to pay particular attention to?
Please forgive the bugs its 5am i want sleep

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Comments

Nice game! We had the same idea, but I feel it is interesting how we went for different approaches, I feel like you did some things well we did not do so good, so we might learn a couple of things from you. It was fun to play!

Submitted

I used the strategy of dying to the ogres because taking control of them was faster than killing them; but killing the  goblins and fliers since they have lower hp.

Submitted

This is a very fun and novel concept, I could see this becoming its own solo release game. Good job, its quite fun!

Submitted

Cute!

Submitted(+1)

Cute graphics, I like that the pile of gold is your health.