Play game
the Difficult Journey of a Sword's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ph5jDFZLS1-ijw_CQUAAbEx6la4VC7R0d5wogMqmXcQ/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
Now you have a difficult journey to follow, guide the Legendary Sword to its hero.
How To Play:
Use the mouse to control the sword, choose a viable path and move forward.
Click and hold the left mouse button to enter aiming mode.
Drag the mouse in the desired direction to choose the throwing force.
Release the left mouse button to throw the sword with the previously chosen force.
Basics:
The sword can get stuck when thrown on softer surfaces such as wood and tree branches.
Throw the sword against them.
Maximum force is not always the best option.
Please explain how your game fits the theme:
Usually it is the hero who seeks the sword to defeat evil, but in this game you are the weapon and must seek the hero.
Is there anything you'd like the judges to pay particular attention to?
Thanks.
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Comments
I was unable to play the game due to a loading error, tried multiple times in firefox and chrome :(
So i looked at your pictures and GDD and this looks like a "getting over it" game, which i really hate xD
But the idea of being the weapon trying to get to the hero is pretty cool, if only the hero could be in an easier to reach place....
I liked the visuals a lot, but the controls felt a little off. It was difficult to maneuver around objects, and sometimes I'd clip through them. I may just not understand the goal, but a good submission overall!
If the sword is going through the branches, it's not a problem, you can try to go through it, but the sword can get tangled in them, or it can hit a branch or even get stuck in it. Or you can try to go around but it's just as difficult.
This was a visually pleasing game. I also really enjoyed the minimal background sound, it makes the throwing effect more punchy and satisfying. I had a bit of trouble getting enough momentum to climb the tree, but having that second checkpoint made it easy to keep progressing. Great job!