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The Firefighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #935 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A pretty simple concept in stopping the fire from spreading around, but after getting a ton of the trees put out, the game doesn't indicate it being completed when no more fires appear
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
You are a slime that lives in a forest. After a big storm, the trees are on fire. You need to save the forest.
Walk with WASD and spout water clicking left mouse.
You will die if you have no water left, so keep an eye on the indicator at the top left.
To restore your water level just enter in the water.
After a tree is completly burned, there's no turning back. So be quick and save as much of the forest as you can.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
The game only has what would be the tutorial level. For the future we want to include new levels and also make the player rescue the other slimes to get power-ups, e.g. Stamina, +Water level, +Movement Speed
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Comments
HAHA ok i played this for way longer than i thought i would, addictive loop. well done
Nice game. I wish you got more time in the beginning to save some trees. It feels like the fire progresses a bit too fast to manage at all. Also rapidly clicking could be solved by an automated stream or something when you hold down LMB.
Im a sucker for slimes, love the art, really fun little prototype. Nicely done!
I saved the forest, I really liked that the goal of the game was to contain the fire! Led to me strategizing about where to go. My only wish is that you replenished your water a bit quicker in the pool. But I thought the game was fun, if you do a post jam build I would add an area map or super zoom out view that the player could toggle to get a lay of the land. That would lend itself even more to the strategizing aspect of your game. Great job!
Nice little concept and I liked the intro sequence, music, and art. Some effect when you put out a fire would help a lot with the polish.
Thank you! We had a lot of effects planned, just didn't had the time to implement it. But we will update the game latter!
You've got some fun competition with fire fighting, nice game. Music was cool, chill, but hey this is kinda urgent lets get going vibe...Flame indicater on trees for water required nice..