Fun little game! It was hard to see what was going on when it zoomed further and further but still, great job!
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Puppy Dogs Tails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #487 | 3.000 | 3.000 |
Cleverness | #864 | 2.500 | 2.500 |
Theme | #918 | 2.500 | 2.500 |
Artistic Style | #950 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Is it a vamp survivor? Is it a clicker? One can only guess. What it isn't, is much of a game. Barely any consideration for the theme, barely any semblance of a gameplay loop, and so far as I could determine, no win condition, but it was functional, so it gets a pass.
- Fun! Completely playable and somewhat fun to play as is. I played 3-4 runs which is a good sign in terms of quality. Suggestions I'd make for expanding the game would be some rouge-like elements such as unlocking new frogs, or adding new power-ups to the rotation available in game as you complete successful runs. I'd definitely play this with a level based system as well, where you progress far enough and you unlock new arenas with new enemies and such. Theme is somewhat weak, as it isn't immediately clear where the theme comes into play. The snail trails do spread, but that did take some thinking about to come about to. Interesting gameplay reminscient of vampire survivors to me.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Frogs and snails and "Puppy Dogs' Tails" that's what nightmares are made of, This is a top-down 2D survival game featuring a frog combating waves of zombie snails. As Leucochloridium paradoxum spreads and overtakes the ship, players navigate the infested environment, eliminate snails, and aim for the highest score in this unique and challenging game.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Hopefully I can update some UI stuff before the time crunch hits but I'll let you guys be the judge. Special thanks are in the credits ^_^
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