I love the screen shake when you shoot the gun, the screams remind me of zombies ate my neighbors for the sega. The back story is a nice addition and helps with understanding your duty as mayor. Great job overall I had a lot of fun playing it!
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I found this game to be an alluring experience that I overall enjoyed. However, I encountered some initial UI confusion, as there appeared to be a delay in the loading and movement of certain elements. Additionally, there was a moment when the navigation buttons disappeared. It is noteworthy, that in the beginning, the visibility of the first exclamation point on the game board was somewhat limited. I also faced difficulty determining whether I had met the win condition of the game. Despite these challenges, I appreciate the unique concept of a card game/escape room with 3D interactive elements. Overall fun game!
Outstanding work! The narrative is truly exceptional, standing out as one of the finest on itch. I am eagerly anticipating the complete game . I am a huge fan of this work, however, while exploring, I did identify a minor issue—inputting an unintended number on the keyboard appears to allow for the unintentional skipping of dialogue and it wasn't obvious at first that the fire places recharged my light. I hope this observation will contribute to the ongoing refinement of your impressive work!
This game was a lot of fun, even on a laptop with a touchpad, which added an extra layer of challenge! The only hiccup I encountered was getting unexpectedly defeated by invisible fire in the top left corner of what I believe was the fourth level. This leads to my constructive suggestion—it would be beneficial to have an indication of the current level for easier debugging. Of course, it's entirely possible that I'm the only one facing this issue. Nevertheless, great job! P.S. The game has given me a newfound appreciation for firefighters and the hazards they navigate. Well done!
You have a fascinating approach when interacting with UI menus. The way the member sent away on assignments is a clever addition. The overall atmosphere of the game strikes a balance between an ominous tone and the exhilarating stress that comes with assigning tasks to cult members; Are they going to return? My only constructive feedback is that there was a bit of ambiguity in determining whether a task was selected when assigning it to the members. Perhaps incorporating a visual cue, such as an icon in the UI that pops up the assignment contents when hovering over a selected task in the next scene/window, It could enhance clarity. This isn't my usual type of game I gravitate to either but it was a really nice switch up from bullet hell and arcade games! Please let me know if you push any more updates, I'd love to give this game another shot sometime!
This game stands out as an impressive contender! I couldn't find any game-breaking issues, and it performs excellently with a controller. I particularly enjoy the challenging aspects, and the gunplay feels satisfying. If I were to provide some constructive feedback, and believe me, it was challenging to pinpoint anything, I would suggest making the bubbles more indicative of their functions. However, I must emphasize that the unique concept of the bubbles is one of my favorite elements in the game—it's truly unlike anything I've seen before! Fantastic job on your work.