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TSUMI - 罪's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 4.333 | 4.333 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #321 | 4.667 | 4.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very pretty game, the pixels and movement are nice. Very clean story. Would like some more shadowy besides just a character to the story, like maybe some darker emotions. Really nice story telling game!
- Fantastic visuals and audio pared with a very interesting take on the two themes. The main points of contention are the low input on how to pick combinations (without reading the GDD, which itself is fantastic) and how to combine things to begin with. The former could be done cleverly by guiding the player through the story, having to solve riddles of which emotion makes sense. The latter could be implemented by simple instructions or other writen hints. A truely lovely take on the Jam Theme, that could make a fantastic story game with some more work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Help Utsumi Ami unravel her emotions and become the greatest Supreme Diviner her clan has ever known! On your quest, you shall be aided by a mysterious Shadow who claims to be you. With her help, manifest powerful Aspects, destroy the Clan Niimi and bring prosperity to the Utsumi Domain!
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Comments
Beautiful graphics & story-telling. <3
It would have been even better if we were able to hear more of that chill background music.
Very well done.
Thank you <3
This was absolutely beautiful, with great writing. I really enjoy it!
loved the presentation, combining emotions in a form of alchemy, really interesting vibes ^_^
Glad you liked it! :)
Really enjoyed the art and the dialogue! Even as brief as it is, this is the type of story that makes you reflect. Well done!
Thank you! :)
It was not evident to me at first that I needed to select the emotion mask in the middle in order to proceed. It reminded me of the movie inside-out, in a good way.
That's a good point, it's not all that obvious. Though I am also not quite sure how I would go about improving this, perhaps some subtle particle effect drawing the players attention towards the middle? Either way, I appreciate your feedback. The game also reminded me of inside-out a few times haha.