The movement felt pretty good and snappy. I like that you can go sideways more (I would let the player go as much sideways as he wants and can), but the world generation felt really repetitive, I kept doing the same walking patterns over and over. The light going out is also a cool mechanic but it goes out way too quick. It should be something to punish overthinking players, not to make everyone have to speedrun the game.
And any game that lacks music, especially arcade games, misses a lot of engagement. Next time just add some royalty free track and some free sound effects. Your visuals are way too good to have a game this quiet!
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AlcheMage: Crossy Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD looks nice and clean, love the effort put into presentation on it. As for the gameplay, the Crossy Road inspiration works REALLY well and I like what you've done with that as a basis for your game. When I died (falling into the water) further up, I noticed that I was basically in a soft lock situation because I'd already collected all the moonstone at the start and couldn't travel very far without the darkness consuming me immediately. So when the player dies and teleports back to the beginning, you may need to regenerate some moonstone, perhaps? Or maybe I wasn't supposed to grab ALL of it on the first run. The only way I could find to reset properly was to refresh the entire browser tab. Good job on the game!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
"AlcheMage: Crossy Shadows" is a top-down arcade game inspired by Crossy Road, providing a fun, and addictive experience, where players control an AlcheMage, progressing in a world covered in darkness, using the alchemical staff to bring light and to turn metallic rocks into gold to collect them.
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