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A jam submission

ShadowTrekView game page

Submitted by AutieMedia — 42 minutes, 8 seconds before the deadline
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Play the adventure

ShadowTrek's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2334.0004.000
Playability#2584.0004.000
Cleverness#2824.0004.000
Artistic Style#4014.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I enjoyed playing through this. The controls were a little confusing at first as it wasn't obvious that I had to hold the up arrow pretty consistently to be able to make most of the jumps. Art design was unique, and the music was pleasant. Well done.

Did you include your Game Design Document as a Google Drive link?
Yes (public link on the game page)

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
ShadowTrek is a momentum-based 2D platformer that follows the story of a mysterious surfer as he uncovers secrets in the mysterious realm of DuskWorld.

Extra Notes
Love everything that you all do, this was my first ever game jam to enter despite working in Gamemaker for years and I'm looking forward to continuing ShadowTrek in the future

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Comments

Submitted(+1)

A nice little taste of what's to come!

  • A cool array of platforming mechanics on display
  • Chill music track that suits a tutorial level (I expect some sick tracks for future levels!)
  • The neon shadow look is pretty sweet, though I found some of the background to be confusing. Perhaps a little more to differentiate between platforms and background?
  • Controls were solid and no bugs encountered as I played.
  • Backflips!

Overall, great job for your first game jam entry!

Developer(+1)

Really appreciate it, I wanted to make it a bit longer but was running out of time and wanted to prioritize having the "tutorial" work. Hoping to add more levels after the game jam finishes.

Submitted(+1)

Really enjoyed this platformer! The music had a great vibe too. Hope to see updates in the future

Submitted(+1)

I like the neon palette. It's pretty unique, and gives the game a certain retro feel to me (not sure why). I like the overall concept of the game too. It's sort of a fresh take on a metroidvania.

I couldn't get the last piece of the door though :(

Developer (2 edits)

The 3rd piece was in the enemy that you collect by jumping on them and the 4th is in a section in the top-left, so you may have missed one of those (you didn't miss a lot though since the game's shorter than I wanted but wanted to be sure all the mechanics worked)

Submitted(+1)

Movement is super solid! The flips and turning was super cool. I wasn't a huge fan of the inverted  colors though. However nice map and super neat feel to the movement. Keep it up!