A little bit hard to understand but nice take on the theme.
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Law of Equivalent Exchange's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really interesting concept and a cute and unique art style. I think the main thing it's missing is a tutorial or guided gameplay at the beginning that would acquaint the player with the mechanics. It feels like this could be easily achieved on top of what you have so far, and I think it'd really enhance the player experience. Another thing that would be helpful is having a preview of buildings as the player is trying to place them. I didn't think the game worked because as I clicked on buildings to place, nothing happened. It wasn't until I clicked that I realized the building was, in fact, selected, so improving
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's a base-building, crafting game, where you need to harvest material, build structure in the shadow, assign worker, transmute material, sacrifice your lovely subject in the pursue of making lead to gold.
Extra Notes
Control using mouse, right click to drag, scroll to zoom.
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