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The Shadow Potions - GameJam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hey! I really enjoyed your game concept and art, especially the 2D shadows of objects and the shadow people. It was pretty hard to play because the controls seemed delayed or sometimes didn't seem to work, so I'd work on that. Great concept, and good luck!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Controls are only Mouse clicks.
Potions need to be placed down (click on Potion when in air) before continuing
(or i get it fixed before the submission time is over....)
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Comments
'Coloring Shadows' that is such a good idea!
Curious to see how far you can take it.
For now it is a very short prototype that definitely lacks some sounds but for a solo gamejam functionality is a key and you made it work!
Good job!
Thanks you so much for your feedback! :D
I'm happy that you liked the idea. I'm curious how i will do that too for now, but at some point i will find a structure that will work for the game/ expands on the idea to become a bigger game :D
Yes i sadly couldnt learn how to add music because i didnt have the time, but now that i have time to learn it i have put it high on my priority list :D
This is a short prototype indeed, but there is a quite interesting idea here, just hope there is more to it. I am seeing potentials here.
So down to the nitpicks. It would be good to have some feedback when interactable objects are clicked. It sometime feels like the game is not working just because I am clicking something and the game doesn't react to it.
But anyway, keep on the good work!
Thanks a lot for your feedback! :D
Yes, i have a lot of ideas on how to further expand on it. Which is mainly a messy idea pile for now. I'm happy to read that your seeing a potential in it :D
And yes feedback for interactable objects was something i completly forgot/overlooked when i was working on it. I will test out different visual/sound clues for it :3
This is a really short prototype! The art seems to be a placeholder art, but it gives the right idea. I think to make a game like this work, you really need some character in the king. There is no real motive for me to start messing around with potions and mixing them. It's not even clear what you are looking for. For a future jam, maybe try to join a squad and work together with them? It seems you've got some basics down, now it's just time to keep going!
Thanks a lot for your feedback! :D
Yes i very much agree on your points. Having went solo did make a lot of things more messy and i did not plan things through well enough. I will definitely try to find a group in future game jams :3
This is a creative idea! I like how the prototype looks--the shadows have a charming visual style to them. The story of mixing potions to affect these shadows to try to help them is pretty interesting! Of course this isn't a full game right now, but it's an interesting idea. The speech bubble is a good way of interacting with the shadows so that's another good thing to keep, and recoloring the shadows after applying an effect on them is good too. Only other feedback I have is that there are some grammar and spelling mistakes, which is a bit noticeable when there's a lot of text in the game.
Good job on the prototype!
Thanks a lot for your feedback! :'D
I didnt proofread it much and since english isnt my first language my proofreading probably didnt help that much either :D
I will let some people proofread it too and correct the Texts in the upcoming updates :3